Exemple #1
0
        public async Task <IActionResult> Move(Guid id, [FromBody] MoveMazeObjects model)
        {
            model.MazeId = id;
            await _commandSender.SendAsync <MoveMazeObjects, Maze>(model);

            var state = (await _queryDispatcher.DispatchAsync <GetMaze, MazeDetailsModel>(new GetMaze {
                Id = model.MazeId
            })).GameState;

            return(new OkObjectResult(state));
        }
Exemple #2
0
 public void MoveMazeObjects(MoveMazeObjects cmd, IValidator <MoveMazeObjects> validator)
 {
     validator.ValidateCommand(cmd);
     if (cmd.Direction == "stay")
     {
         GameState.StateResult = "You stayed on the same position only monster moved";
         MoveDomokun();
     }
     else
     {
         if (MovePony(cmd.Direction))
         {
             MoveDomokun();
         }
     }
     UpdateState();
     AddEvent(new MazeObjectsMoved
     {
         AggregateRootId = Id
     });
 }