public void GeneratesCorrectQueenMovesBlack() { // Assemble var board = new Board { WhitePawns = 0x00_00_00_08_00_10_c1_00, WhiteRooks = 0x00_00_00_00_00_20_00_08, WhiteKnights = 0x00_00_00_00_80_00_00_00, WhiteQueens = 0x00_00_10_00_00_00_00_00, WhiteKing = 0x00_00_00_00_00_00_00_40, BlackPawns = 0x00_c2_28_10_00_04_00_00, BlackBishops = 0x00_00_00_00_02_00_00_00, BlackRooks = 0x80_00_00_00_00_00_00_00, BlackQueens = 0x00_00_00_00_02_00_00_00, BlackKing = 0x00_00_80_00_00_00_00_00 }; var position = new Position(board, Side.Black, null, CastlingRights.None, 0); var moves = new List <Move>(); // Act MoveGenerator.AddQueenMoves(position, moves); // Assert moves.Should().HaveCount(15); moves.Where(m => m.From == Square.b4).Should().HaveCount(15); moves.Where(m => m.IsCapture).Should().HaveCount(1); }
public void GetQueenMoves() => MoveGenerator.AddQueenMoves(_position, new List <Move>());