private void Instance_PlayerMoved(object sender, MoveEventArtgs e) { Vector2 pos = new Vector2(e.X, e.Y); Tank movedTank = tankDict[e.ConnID]; movedTank.transform.SetPosition(pos); Console.WriteLine("Moved"); }
private void Instance_PlayerMoved(object sender, MoveEventArtgs e) { Vector2 pos = new Vector2(e.X, e.Y); Tank movedTank = tankDict[e.ConnID]; // Update tank state TankState state = movedTank.State; state.Pos_X = e.X; state.Pos_Y = e.Y; movedTank.UpdateTankState(state); Console.WriteLine("Moved"); }