void ThrowLeft() { if (LeftGun_object != null) { if (this.gameObject.CompareTag("TopPlayer")) { LeftGun_object.pass_the_gun(1); LeftGun_object = null; } else { LeftGun_object.pass_the_gun(0); LeftGun_object = null; } } }
void ThrowRight() { if (RightGun_object != null) { if (this.gameObject.CompareTag("TopPlayer")) { RightGun_object.pass_the_gun(1); RightGun_object = null; } else { RightGun_object.pass_the_gun(0); RightGun_object = null; } } }