private void FindEnemiesToAggro(Room room)
 {
     foreach (Cell cell in room.Cells)
     {
         if (cell.FrontEntity != null)
         {
             MoveController moveController = cell.FrontEntity.GetComponent <MoveController>();
             if (moveController != null && !moveController.Active)
             {
                 moveController.Activate();
             }
         }
     }
 }