public void Step2() // initiate waterArrows, butterfly fly away, open water spell,stop baby,set camera { waterTutorialArrows.SetActive(true); controlUI.SetActive(true); spellPos.SetSpellPoint(spellPos.tempPos); Camera.main.GetComponent <MainCamCon>().target = waterTutorialArrows.transform; Camera.main.GetComponent <MainCamCon>().Zoom(10f); babyMoveCon.StopMovement(true); skillCaster.waterOn = true; butterflyCon.ToEndPoint(); }
void Shoot() { //moveCon.des = target; //moveCon.StopMovement(true); moveCon.StopMovement(true); ani.CastMagic(true); //Debug.Log("AA"); }
public void CastFinished() //need to be used in animation!!! { if (arrowStartPoint.childCount > 0) { arrowStartPoint.GetChild(0).parent = null; } ani.CastMagic(false); firePorjection.shooted = false; moveCon.StopMovement(false); //moveCon.enabled = true; moveCon.des = randomPos; //Debug.Log("aa"); }