Exemple #1
0
    private void SetLeader(GameObject go)
    {
        if (followMovementComponent != null)
        {
            return;
        }

        followMovementComponent = go.GetComponent <MovementComponent>();

        if (followMovementComponent == null)
        {
            return;
        }

        followMovementComponent.NewMove += OnNewDirection;
        MoveComp.Move(followMovementComponent.Target - followMovementComponent.transform.position, Settings.UnitMoveSpeed);
    }
Exemple #2
0
    private void GetInPaddlock(Collider2D _paddlock)
    {
        if (InPaddock)
        {
            return;
        }

        InPaddock = true;
        followMovementComponent.NewMove -= OnNewDirection;
        followMovementComponent          = null;

        Vector3 position   = new Vector2();
        Vector2 correction = new Vector2(_paddlock.bounds.size.x * 0.3f, _paddlock.bounds.size.y * 0.3f);

        position.x = Random.Range(_paddlock.bounds.min.x + correction.x, _paddlock.bounds.max.x - correction.x);
        position.y = Random.Range(_paddlock.bounds.min.y + correction.y, _paddlock.bounds.max.y - correction.y);
        position.z = transform.position.z;

        MoveComp.Move(position - transform.position, Settings.UnitMoveSpeed);

        ApplicationManager.Instance.GameControl.NewCowCollected();
    }
Exemple #3
0
 private void OnNewDirection(Vector3 direction)
 {
     MoveComp.Move(direction, Settings.UnitMoveSpeed);
 }
Exemple #4
0
    public void SetNewMoveTarget(Vector3 target)
    {
        Vector3 direction = target - cashedTransform.position;

        MoveComp.Move(direction, Settings.UnitMoveSpeed);
    }