// Start is called before the first frame update void Start() { StartCoroutine(Move()); StartCoroutine(SpeedChange()); movecar = Object.FindObjectOfType <MoveCar>(); stopcar = Object.FindObjectOfType <StopCar>(); }
private void Awake() { moveCar = this.GetComponent <MoveCar> (); leftwardRayHitPoint = GameObject.Find("LeftRay"); forwardRayHitPoint = GameObject.Find("CenterRay"); rightwardRayHitPoint = GameObject.Find("RightRay"); }
public void JoinGame(params Car[] cars) // Подписываемся на игру { foreach (var car in cars) { Move += car.Move; MoveTo += car.MoveTo; car.Finish += OnFinish; Out += car.Out; } }
IEnumerator CreateCar() { yield return(new WaitForSeconds(timeCreate)); GameObject car = Instantiate(CarPrefab[Random.Range(0, CarPrefab.Length)]); car.transform.position = pointStart.transform.position; MoveCar carMove = car.GetComponent <MoveCar>(); carMove.pointFinish = pointFinish; StartCoroutine(CreateCar()); }
// Use this for initialization void Start() { control = gameObject.AddComponent<MoveCar>(); controller = new PController (control); if (drawLines) { lines = gameObject.AddComponent<LineRenderer> (); lines.SetWidth (0.1f, 0.1f); lines.material = new Material(Shader.Find("Unlit/Texture")); lines.castShadows = false; lines.receiveShadows = false; lines.SetColors (Color.white, Color.white); } }
private void Awake() { moveCar = this.GetComponent <MoveCar> (); leftwardRayHitPoint = GameObject.Find("LeftRay"); forwardRayHitPoint = GameObject.Find("CenterRay"); rightwardRayHitPoint = GameObject.Find("RightRay"); //So that this does not reset every turn if (informationList == null) { informationList = new List <Values> (); } }
// Start is called before the first frame update void Start() { //gives keyinputs to every object GameObject currentObject1 = GameObject.Find("Player1Car"); MoveCar currentObjectMove1 = currentObject1.GetComponent <MoveCar>(); currentObjectMove1.keyInput = "f"; GameObject currentObject2 = GameObject.Find("Player2Car"); MoveCar currentObjectMove2 = currentObject2.GetComponent <MoveCar>(); currentObjectMove2.keyInput = "g"; GameObject currentObject3 = GameObject.Find("Player3Car"); MoveCar currentObjectMove3 = currentObject3.GetComponent <MoveCar>(); currentObjectMove3.keyInput = "h"; GameObject currentObject4 = GameObject.Find("Player4Car"); MoveCar currentObjectMove4 = currentObject4.GetComponent <MoveCar>(); currentObjectMove4.keyInput = "j"; }
private void Awake() { moveCar = this.GetComponent<MoveCar> (); }
// Use this for initialization void Start() { control = GetComponent<MoveCar>(); }
private void Awake() { moveCar = this.GetComponent<MoveCar> (); leftwardRayHitPoint = GameObject.Find ("LeftRay"); forwardRayHitPoint = GameObject.Find ("CenterRay"); rightwardRayHitPoint = GameObject.Find ("RightRay"); }
// Use this for initialization void Start() { imageChassy1 = GameObject.Find("Chassy Small UI").GetComponent<Image>(); imageChassy2 = GameObject.Find("Chassy Medium UI").GetComponent<Image>(); imageChassy3 = GameObject.Find("Chassy Large UI").GetComponent<Image>(); imageWheels1 = GameObject.Find("Wheel Type 1 UI").GetComponent<Image>(); imageWheels2 = GameObject.Find("Wheel Type 2 UI").GetComponent<Image>(); imageTurret1 = GameObject.Find("Turret Mini UI").GetComponent<Image>(); imageTurret2 = GameObject.Find("Turret Twin UI").GetComponent<Image>(); imageTurret3 = GameObject.Find("Turret Rail UI").GetComponent<Image>(); imageTurret4 = GameObject.Find("Turret Bazooka UI").GetComponent<Image>(); imageAbility1 = GameObject.Find("Ability Dash UI").GetComponent<Image>(); imageAbility2 = GameObject.Find("Ability Repair UI").GetComponent<Image>(); imageAbility3 = GameObject.Find("Ability Spring UI").GetComponent<Image>(); imageAbility4 = GameObject.Find("Ability Shield UI").GetComponent<Image>(); carHP = GameObject.Find("car").GetComponent<MoveCar>(); halfMaxHealth = carHP.carHP; something = (int)Math.Round(255 / carHP.carHP); }
// Use this for initialization void Start() { ChangeCar(); mainCamera = GameObject.Find("Main Camera"); carCamera = GameObject.Find("Car Camera"); canvasGarage = GameObject.Find("Garage Canvas"); canvasGame = GameObject.Find("Game Canvas"); playerObjectNumber = GameObject.Find("Player object numbers"); gameCrosshair = GameObject.Find("Crosshair"); eListener = GameObject.Find("EventSystem"); gunStats = GameObject.Find("car").GetComponent<MoveCar>(); oldmaterial = carChassy.GetComponent<Renderer>().materials; }
void Awake() { //StartCoroutine (SendAndReceiveData()) sensor = this.GetComponent<Sensors> (); moveCar = this.GetComponent<MoveCar> (); }
// Use this for initialization void Start() { control = (MoveCar)gameObject.AddComponent ("MoveCar"); }
private void Awake() { moveCar = this.GetComponent<MoveCar> (); leftwardRayHitPoint = GameObject.Find ("LeftRay"); forwardRayHitPoint = GameObject.Find ("CenterRay"); rightwardRayHitPoint = GameObject.Find ("RightRay"); //So that this does not reset every turn if (informationList == null) { informationList = new List<Values> (); } }
// Use this for initialization void Start() { carStats = GameObject.Find("car").GetComponent<MoveCar>(); whatUpgrading = GameObject.Find("What Upgrading").GetComponent<Text>(); upPoints = GameObject.Find("Upgrade Points").GetComponent<Text>(); upgrade1 = GameObject.Find("Upgrade Circle 1").GetComponent<Image>(); upgrade2 = GameObject.Find("Upgrade Circle 2").GetComponent<Image>(); upgrade3 = GameObject.Find("Upgrade Circle 3").GetComponent<Image>(); upgrade4 = GameObject.Find("Upgrade Circle 4").GetComponent<Image>(); upgrade5 = GameObject.Find("Upgrade Circle 5").GetComponent<Image>(); }