private void onMoveButtonPressed(Signal signal)
 {
     if (CutSceneManager.Inst.ActiveSlideIsEndGame)
     {
         SceneManager.LoadScene("MainScene");
     }
     if (CutSceneManager.Inst.InputDelayExpired)
     {
         MoveButtonPressedSignal moveButtonPressedSignal = (MoveButtonPressedSignal)signal;
         if (moveButtonPressedSignal.moveButton == MoveButton.ATTACK || moveButtonPressedSignal.moveButton == MoveButton.SWITCH)
         {
             if (CutSceneManager.Inst.ActiveSlideIsLastInSequence)
             {
                 nextState = new FinalFadeOutState();
             }
             else if (CutSceneManager.Inst.GetNextFadeType() == FadeType.CROSS)
             {
                 nextState = new CrossFadeState();
             }
             else
             {
                 nextState = new FadeThroughBlackState();
             }
         }
     }
 }
Exemple #2
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    private void onMoveButtonPressed(Signal signal)
    {
        MoveButtonPressedSignal moveButtonPressedSignal = (MoveButtonPressedSignal)signal;

        if (!infoMode && (moveButtonPressedSignal.moveButton == MoveButton.JUMP || moveButtonPressedSignal.moveButton == MoveButton.DOWN))
        {
            setSelected(!selected);
        }
        if (moveButtonPressedSignal.moveButton == MoveButton.ATTACK || moveButtonPressedSignal.moveButton == MoveButton.SWITCH)
        {
            if (selected)
            {
                setInfoMode(!infoMode);
            }
            else
            {
                SignalManager.Inst.RemoveListener <MoveButtonPressedSignal>(onMoveButtonPressed);
            }
        }
    }