Exemple #1
0
    // Start is called before the first frame update
    void Start()
    {
        bike           = GameObject.Find("Sphere").GetComponent <Rigidbody>();
        moveBike       = bike.GetComponent <MoveBike>();
        person         = GetComponent <Rigidbody>();
        personPosition = person.position;
        bikePosition   = bike.position;
        bikeEntered    = false;
        bikeExited     = 0;

        /*
         * if (dir == World.Direction.North)
         * {
         *  person.velocity = new Vector3(0, 0, 1);
         * }
         * else if (dir == World.Direction.South)
         * {
         *  person.velocity = new Vector3(0, 0, -1);
         * }
         * else if (dir == World.Direction.East)
         * {
         *  person.velocity = new Vector3(1, 0, 0);
         * }
         * else
         * {
         *  person.velocity = new Vector3(-1, 0, 0);
         * }
         */
    }
Exemple #2
0
 // Start is called before the first frame update
 void Start()
 {
     bike           = GameObject.Find("Sphere").GetComponent <Rigidbody>();
     moveBike       = bike.GetComponent <MoveBike>();
     person         = GetComponent <Rigidbody>();
     personPosition = person.position;
     bikePosition   = bike.position;
     bikeEntered    = false;
 }
Exemple #3
0
    /***********************************************************
     * Methode: Start
     * Beschreibung: Initialisierung der Skriptreferenzen und
     * Checkboxstatus
     * Parameter: keine
     * Rückgabewert: keiner
     ***********************************************************/
    void Start()
    {
        startPos = Bike.transform.position;
        startRot = Bike.transform.eulerAngles;
        moveBike = Bike.GetComponent<MoveBike>();
        moveBikeAuto = Bike.GetComponent<AutoMove>();

        bikePitch = BikeBody.GetComponent<BikePitch>();

        handlebars = Handlebars.GetComponent<Handlebars>();
        autoSteer = Handlebars.GetComponent<AutoSteer>();

        toggleMove.isOn = moveBike.enabled;
        togglePitch.isOn = bikePitch.enabled;
        toggleHandle.isOn = handlebars.enabled;
    }