public void MovingLeftAndLeavingBoard() { var l = new Location(0, 0); var moveAvailabilityChain = new MoveAvailabilityChain(l, Direction.Left, team, board); Assert.False(moveAvailabilityChain.ActionAvailable()); }
public void BlueMovingUpToRedGoal() { var l = new Location(0, 5); var moveAvailabilityChain = new MoveAvailabilityChain(l, Direction.Up, team, board); Assert.False(moveAvailabilityChain.ActionAvailable()); }
public void RedMovingDownToBlueGoal() { var l = new Location(0, 2); var moveAvailabilityChain = new MoveAvailabilityChain(l, Direction.Down, opposingTeam, board); Assert.False(moveAvailabilityChain.ActionAvailable()); }
public void MovingUpAndLeavingBoard() { var l = new Location(0, 7); var moveAvailabilityChain = new MoveAvailabilityChain(l, Direction.Up, opposingTeam, board); Assert.False(moveAvailabilityChain.ActionAvailable()); }
protected override bool Validate() { var playerInfo = Board.Players[PlayerId]; var actionAvailability = new MoveAvailabilityChain(playerInfo.Location, _direction, playerInfo.Team, Board); return(actionAvailability.ActionAvailable()); }
public void MovingLeftToFieldWithPlayer() { var moveAvailabilityChain = new MoveAvailabilityChain(locationFail, Direction.Left, team, board); Assert.False(moveAvailabilityChain.ActionAvailable()); }
public void MoveAvailableUp() { var moveAvailabilityChain = new MoveAvailabilityChain(locationSuccess, Direction.Up, team, board); Assert.True(moveAvailabilityChain.ActionAvailable()); }