Exemple #1
0
    void Sink()
    {
        var delay        = DelayAction.Create(0.5f);
        var disableSwing = CallFuncAction.Create(() => { _swingEnabled = false; });
        var move         = MoveAction.MoveBy(new Vector3(0, -sinkDelta, 0), 0.5f, Ease.SineIn);
        var fadeOut      = FadeAction.RecursiveFadeOut(0.5f);

        gameObject.Play(SequenceAction.Create(delay, disableSwing, ParallelAction.ParallelAll(move, fadeOut)), () => {
            SelfDestroy();
        });
    }
Exemple #2
0
    void Unsink()
    {
        gameObject.SetAlpha(0, true);

        Vector3 position = transform.position;

        position.y -= sinkDelta;

        var delay       = DelayAction.Create(0.05f);
        var setPosition = SetPositionAction.Create(position);
        var move        = MoveAction.MoveBy(new Vector3(0, sinkDelta, 0), 0.5f, Ease.SineOut);
        var fadeIn      = FadeAction.RecursiveFadeIn(0.5f);

        gameObject.Play(SequenceAction.Create(delay, setPosition, ParallelAction.ParallelAll(move, fadeIn)), () => { _swingEnabled = true; });
    }