void OnCollisionEnter2D(Collision2D collision) { Debug.Log("collision enter " + collision.gameObject.tag); if (collision.gameObject.tag == "interactable") { MovableInterface obj = collision.gameObject.GetComponent <MovableInterface>(); interacting = true; obj.in_range(true); obj.reFreeze_position(); obj.set_movement_data(this, moveSpeed); } }
void OnCollisionExit2D(Collision2D collision) { Debug.Log("collision exit " + collision.gameObject.tag); if (collision.gameObject.tag == "interactable") { MovableInterface obj = collision.gameObject.GetComponent <MovableInterface>(); if (obj.is_pushable()) { obj.in_range(false); obj.Freeze_position(); obj.reset_pushable(); interacting = false; } } }