Exemple #1
0
 private void WanderAround()
 {
     if (Movement.GetDirection() == Vector3.zero)
     {
         Movement.SetDirection(
             new Vector3(
                 Dice.Roll(-1f, 1f),
                 0f,
                 Dice.Roll(-1f, 1f)
                 ).normalized
             );
     }
     cWanderAroundFor += Time.deltaTime;
     if (cWanderAroundFor > WanderAroundFor)
     {
         cWanderAroundFor = 0f;
         BonusPriority    = 0f;
         Movement.SetDirection(Vector3.zero);
     }
 }
 private void StandStill()
 {
     Movement.SetDirection(Vector3.zero);
 }
 private void ChasePlayerInLOS()
 {
     Movement.SetDirection((LastSeenPlayerLocation - this.transform.position).normalized);
 }