//이곳에서 선을 만들어준다. private void Start() { MakeLine = Resources.Load("LineManager") as GameObject; mousepoint = Camera.main.GetComponent <Mousepoint>(); mousepoint2 = GameObject.Find("CreateCameras").transform.GetChild(0).GetComponent <Mousepoint>(); tableMgr = GameObject.Find("CraftTable").GetComponent <CraftTable_Mgr>(); }
public void ReStart() { MakeLine = Resources.Load("LineManager") as GameObject; mousepoint = Camera.main.GetComponent <Mousepoint>(); mousepoint2 = GameObject.Find("CreateCameras").transform.GetChild(0).GetComponent <Mousepoint>(); tableMgr = GameObject.Find("CraftTable").GetComponent <CraftTable_Mgr>(); Debug.Log("리스" + transform.position); }
public static Mousepoint MouseInstance() { if (!instance) { container = new GameObject(); container.name = "CircuitManager"; instance = container.AddComponent(typeof(Mousepoint)) as Mousepoint; } return(instance); }
public void OnMouseDown() { if (Mousepoint.MouseInstance().MouseChecking == false) { Manager.DigitalConnect = false; Manager.GNDConnect = false; Manager.VccConnect = false; Manager.Connect1 = 0; Manager.DestroyObject(); } }
//public List<float private void Start() { if (GameObject.Find("CraftTable").GetComponent <CraftTable_Mgr>().CreateMode == false) { mousepoint = Camera.main.GetComponent <Mousepoint>(); } else { mousepoint = GameObject.Find("CreateCamera").GetComponent <Camera>().GetComponent <Mousepoint>(); } try { playerRaycast = GameObject.FindWithTag("Player").GetComponent <PlayerRaycast>(); } catch { playerRaycast = null; } Firstmake = false; Manager = gameObject.GetComponentInParent <LineManager>(); }
private void Start() { mousepoint = Camera.main.GetComponent <Mousepoint>(); Manager = gameObject.GetComponentInParent <LineManager>(); }
//이곳에서 선을 만들어준다. private void Start() { MakeLine = Resources.Load("LineManager") as GameObject; mousepoint = Camera.main.GetComponent <Mousepoint>(); }