protected override void OnMouseDown(MouseEventArgs e) { base.OnMouseDown(e); State = MouseStateThunder.Down; Invalidate(); }
protected override void OnMouseEnter(EventArgs e) { base.OnMouseEnter(e); State = MouseStateThunder.Over; Invalidate(); }
protected override void OnMouseLeave(EventArgs e) { base.OnMouseLeave(e); State = MouseStateThunder.None; Invalidate(); }