void Start() { cam = Camera.main; dragging = false; mouseSlice = FindObjectOfType <MouseSlice>(); }
// Start is called before the first frame update void Start() { SessionEvents.current.OnCutModeEnable += EnableCut; SessionEvents.current.OnCutModeDisable += DisableCut; lineRenderer = GetComponent <ScreenLineRenderer>(); slice = GetComponent <MouseSlice>(); }
void Start() { mouseSlice = GameObject.Find("Camera").GetComponent <MouseSlice>(); cameraShake = GameObject.Find("Camera").GetComponent <CameraShake>(); selfRigidbody = GetComponent <Rigidbody2D>(); selfRigidbody.AddForce((Vector3.up * Random.Range(500f, 575f)) + (Vector3.right * Random.Range(-125f, 125f))); selfRigidbody.AddTorque(Random.Range(-30f, 30f)); }
private void Start() { mouseSlice = FindObjectOfType <MouseSlice>(); }