// Update is called once per frame void Update() { if (goHero.GetHeroLive() == false) { fDt += Time.deltaTime; Uiimage.text = num.ToString(); if (nSetDifficult > 1000) { Prefab = true; nSetDifficult = 1; CreatePrefabSpeedUp(); scManager.fSpeed += 0.05f; scManager.fSaveMonsterSpeed += 0.05f; } if (fDt > 0.01f) { num += 1 * ScoreX; nSetDifficult += 1 * ScoreX; fDt = 0.0f; scManager.Score = num; } if (Prefab == true) { CraetePrefabStage(); Prefab = false; } } }
void Update() { fDt += Time.deltaTime; if (LiveHero.GetHeroLive() == false && fDt > 0.2f) { UpdateGuage(); } }
int GetLiveCheckHero() { if (LiveHero == null) { LiveHero = GameObject.Find("HeroSprite").GetComponent <MouseScripts>(); } if (LiveHero.GetHeroLive() == false) { return(1); } else { return(0); } }