//Add more once we have more Player based scripts.
    public void Setup()
    {
        playerController = playerObj.GetComponent<PlayerController>();
        playerMouseRotator = playerObj.GetComponent<MouseRotator>();
        playerNetwork = playerObj.GetComponent<PlayerNetwork>();

        playerNetwork.lobbyName = playerName;
        playerNetwork.pColor = syncColor;
        playerNetwork.playerNumber = playerID;
    }
Exemple #2
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    void Start()
    {
        myRigidbody        = GetComponent <Rigidbody2D>();
        mouseRotatorObject = FindObjectOfType <MouseRotator>();
        health             = FindObjectOfType <Health>();

        var mouseRotator = mouseRotatorObject.GetComponent <MouseRotator>();
        var direction    = mouseRotator.GetMouseDirectionVector();

        myRigidbody.velocity = direction * bulletVelocity;
    }