// Start is called before the first frame update
 void Start()
 {
     m_button = GetComponent <Button>();
     m_mouseFollowingBehaviour = GetComponent <MouseFollowingBehaviour>();
     m_mouseOveringCheck       = GetComponent <MouseOveringCheck>();
     m_nodeData = new NodeData();
 }
 // Start is called before the first frame update
 void Start()
 {
     m_rectTransform     = GetComponent <RectTransform>();
     m_mouseOveringCheck = GetComponent <MouseOveringCheck>();
 }