// Start is called before the first frame update void Start() { m_button = GetComponent <Button>(); m_mouseFollowingBehaviour = GetComponent <MouseFollowingBehaviour>(); m_mouseOveringCheck = GetComponent <MouseOveringCheck>(); m_nodeData = new NodeData(); }
// Start is called before the first frame update void Start() { m_rectTransform = GetComponent <RectTransform>(); m_mouseOveringCheck = GetComponent <MouseOveringCheck>(); }