Exemple #1
0
    private void UnMouseover(GameObject gameObject)
    {
        MouseOverObjectResponse toolMouseOverer = new MouseOverObjectResponse();

        if (gameObject.tag == "Unit")
        {
            toolMouseOverer.ClearMouseover(MouseoveredUnit.gameObject);
            MouseoveredUnit = null;
        }
        if (gameObject.tag == "Tile")
        {
            foreach (UnitScript unit in coloredUnits)
            {
                toolMouseOverer.PaintObject(unit.gameObject, Color.white);
            }
            coloredUnits.Clear();
            toolMouseOverer.ClearMouseover(mouseoveredTile.gameObject);
            mouseoveredTile = null;
        }
        if (gameObject.layer == 11)
        {
            toolMouseOverer.ClearMouseover(mouseoveredDestructible);
            mouseoveredDestructible = null;
        }
    }
Exemple #2
0
    private void Mouseover(GameObject mouseOveredObject)
    {
        MouseOverObjectResponse toolMouseOverer = new MouseOverObjectResponse();

        if (mouseOveredObject.tag == "Unit")
        {
            if (MouseoveredUnit != null)
            {
                toolMouseOverer.ClearMouseover(MouseoveredUnit.gameObject);
            }
            MouseoveredUnit = mouseOveredObject.GetComponent <UnitScript>();
            toolMouseOverer.Mouseover(MouseoveredUnit.gameObject);
        }
        if (mouseOveredObject.tag == "Tile")
        {
            Tile oldTile = mouseoveredTile;
            if (mouseoveredTile != null)
            {
                UnMouseover(mouseoveredTile.gameObject);
            }
            if (mouseoveredTile != null)
            {
                toolMouseOverer.ClearMouseover(mouseoveredTile.gameObject);
            }
            mouseoveredTile = mouseOveredObject.GetComponent <Tile>();
            toolMouseOverer.Mouseover(mouseoveredTile.gameObject);
            if (SelectedUnit != null && GameStateManager.Instance.GameState == GameStates.MoveState && MovementQuestions.Instance.CanUnitMoveAtAll(SelectedUnit.GetComponent <UnitMovement>()))
            {
                if (mouseoveredTile.theColor == Color.red)
                {
                    foreach (Tile neighbour in mouseoveredTile.GetNeighbours())
                    {
                        if (neighbour.myUnit != null && neighbour.myUnit.PlayerID != SelectedUnit.PlayerID)
                        {
                            toolMouseOverer.PaintObject(neighbour.myUnit.gameObject, Color.red);
                            coloredUnits.Add(neighbour.myUnit);
                        }
                    }
                }
                if (mouseoveredTile.theColor == Color.cyan && SelectedUnit.isRanged && SelectedUnit.GetComponent <ShootingScript>().CanShoot)
                {
                    foreach (UnitScript enemy in FindObjectsOfType <UnitScript>())
                    {
                        if (ShootingScript.WouldItBePossibleToShoot(SelectedUnit.GetComponent <ShootingScript>(), mouseoveredTile.transform.position, enemy.transform.position).Key&& enemy.PlayerID != SelectedUnit.PlayerID)
                        {
                            toolMouseOverer.PaintObject(enemy.gameObject, Color.red);
                            coloredUnits.Add(enemy);
                        }
                    }
                }
                if (mouseoveredTile.theColor == Color.white && mouseoveredTile != SelectedUnit.myTile)
                {
                    PathCreator.Instance.ClearPath();
                }
            }

            MovementSystem.Instance.CheckForAddingSteps(SelectedUnit, oldTile, mouseoveredTile);
        }
        if (mouseOveredObject.layer == 11)
        {
            toolMouseOverer.ClearMouseover(mouseoveredDestructible);
            mouseoveredDestructible = mouseOveredObject;
            toolMouseOverer.Mouseover(mouseoveredDestructible);
        }
    }