// Start is called before the first frame updateF void Start() { if (!this.freeCamera) { this.freeCamera = GetComponent <FreeCamera>(); } if (!this.orbitCamera) { this.orbitCamera = GetComponent <MouseOrbitCamera>(); } if (!this.focusTargetCamera) { this.focusTargetCamera = GetComponent <FocusTargetCamera>(); } }
// Start is called before the first frame updateF void Start() { if (!freeCamera) { freeCamera = GetComponent <FreeCamera>(); } if (!orbitCamera) { orbitCamera = GetComponent <MouseOrbitCamera>(); } if (!focusTargetCamera) { focusTargetCamera = GetComponent <FocusTargetCamera>(); } if (!playerObserver) { playerObserver = gameManager.ObservedPlayerDetails; } }