void Start()
 {
     Dtime     = time;
     Player    = GameObject.FindGameObjectWithTag("Player");
     PlayerPos = Player.GetComponent <MouseMotion>();
     ProgressB = GameObject.FindGameObjectWithTag("Slider");
     PB        = ProgressB.GetComponent <Slider>();
     ProgressB.SetActive(false);
     PB.minValue = -time;
 }
Exemple #2
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 protected virtual void OnMouseMotion(MouseEventArgs e)
 {
     MouseMotion?.Invoke(this, e);
 }