Exemple #1
0
 void RpcOnPlayerDeath()
 {
     movement.getRigidBody().velocity = Vector3.zero;
     playerIsDead = true;
     mouseLook.ToggleRespawnCamera(true);
     movement.enabled   = false;
     transform.position = respawnWaitArea.position;
     playerUI.ShowRespawnUi(true);
     CmdSetWeapon(0);
 }