Exemple #1
0
        protected override void Update(GameTime gameTime)
        {
            if (Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            MouseInteraction.Update();
            CurrentScene.Update();

            base.Update(gameTime);
        }
Exemple #2
0
        protected override void Update(GameTime gameTime)
        {
            _elapsed_time += (float)gameTime.ElapsedGameTime.TotalMilliseconds;
            ClickTimer    += gameTime.ElapsedGameTime.TotalMilliseconds;

            if (_elapsed_time > 1000.0f)
            {
                fps                = _total_frames;
                _total_frames      = 0;
                _elapsed_time      = 0.0f;
                SunCollisionActive = true;
            }

            InputManager.Update();
            MouseInteraction.Update();

            if (Mouse.GetState().LeftButton == ButtonState.Released)
            {
                LeftButtonPressed = false;
            }

            if (Mouse.GetState().RightButton == ButtonState.Pressed)
            {
                if (!RightButtonPressed)
                {
                    Observer.Camera.MouseSensity = .00025f;
                    MousePositionSpace           = MouseInteraction.GetXZAtY(MouseInteraction.GetRay(GraphicsDevice,
                                                                                                     Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, GraphicsDevice.Viewport.AspectRatio, 1f, 1000.0f),
                                                                                                     Observer.Camera.ViewMatrix),
                                                                             Observer.Camera.CameraPosition.Y);


                    MousePositionSpace = new Vector3(MousePositionSpace.X - CelestialBody.GLOBALX, MousePositionSpace.Y - CelestialBody.GLOBALY, MousePositionSpace.Z - CelestialBody.GLOBALZ);


                    RightButtonPressed = true;
                }

                Observer.Camera.SetLookAt(MousePositionSpace, Zoom);
            }

            if (Mouse.GetState().RightButton == ButtonState.Released)
            {
                Observer.Camera.MouseSensity = .0008f;
                RightButtonPressed           = false;
            }

            if (MouseInteraction.IsScrollingUp)
            {
                Zoom -= 5.5f;
                Observer.Camera.Move(new Vector3(0, 0, -5.5f));
            }
            if (MouseInteraction.IsScrollingDown)
            {
                Zoom += 5.5f;
                Observer.Camera.Move(new Vector3(0, 0, 5.5f));
            }

            Observer.Camera.Update();

            CelestialBody.GLOBALX = Observer.Camera.CameraPosition.X;
            CelestialBody.GLOBALY = Observer.Camera.CameraPosition.Y;
            CelestialBody.GLOBALZ = Observer.Camera.CameraPosition.Z;

            for (int i = 0; i < CelestialBodies.Count; i++)
            {
                CelestialBodies[i].Update(gameTime);
                if (SunCollisionActive)
                {
                    if (CelestialBodies[i].Name != "Sun")
                    {
                        if (CelestialBodies[i].BoundingBox.Intersects(CelestialBodies.Find(p => p.Name == "Sun").BoundingBox))
                        {
                            CelestialBodies.RemoveAt(i);
                        }
                    }
                }
            }

            if (Mouse.GetState().LeftButton == ButtonState.Pressed)
            {
                if (!LeftButtonPressed)
                {
                    LeftButtonPressed = true;
                    Ray r = ToolKit.CalculateRay(new Vector2(Mouse.GetState().X, Mouse.GetState().Y),
                                                 Observer.Camera.ViewMatrix, Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4,
                                                                                                                 GraphicsDevice.Viewport.AspectRatio, 0.01f, 150000.0f),
                                                 GraphicsDevice.Viewport);

                    if (ClickTimer < TimerDelay)
                    {
                        for (int i = 0; i < CelestialBodies.Count; i++)
                        {
                            if (r.Intersects(CelestialBodies[i].BoundingBox) > 1)
                            {
                                Observer.Camera.Flush();
                                UI.SetPlanet(CelestialBodies[i]);
                                CelestialBodies[i].Follow();
                                break;
                            }
                        }
                    }
                    else
                    {
                        for (int i = 0; i < CelestialBodies.Count; i++)
                        {
                            if (r.Intersects(CelestialBodies[i].BoundingBox) > 1)
                            {
                                UI.SetPlanet(CelestialBodies[i]);
                                CelestialBodies[i].SetFocus();
                                break;
                            }
                        }
                    }
                    ClickTimer = 0;
                }
            }



            UI.UpdateQR(gameTime);

            CelestialBodies = CelestialBodies.OrderByDescending(p => p.DistanceToObserver).ToList();
        }