private void OnMouseInputEvent(Vector2 pixelPosition, MouseButton button, InputEventType type, float value = 0) { // The mouse wheel event are still received even when the mouse cursor is out of the control boundaries. Discard the event in this case. if (type == InputEventType.Wheel && !uiControl.ClientRectangle.Contains(uiControl.PointToClient(Control.MousePosition))) { return; } // the mouse events series has been interrupted because out of the window. if (type == InputEventType.Up && !MouseButtonCurrentlyDown[(int)button]) { return; } CurrentMousePosition = NormalizeScreenPosition(pixelPosition); var mouseInputEvent = new MouseInputEvent { Type = type, MouseButton = button, Value = value }; lock (MouseInputEvents) MouseInputEvents.Add(mouseInputEvent); if (type != InputEventType.Wheel) { var buttonId = (int)button; MouseButtonCurrentlyDown[buttonId] = type == InputEventType.Down; HandlePointerEvents(buttonId, CurrentMousePosition, InputEventTypeToPointerState(type), PointerType.Mouse); } }
public void OnMouseClick(MouseInputEvent evt) { bool hadFocus = hasFocus; if (evt.IsConsumed || (!hasFocus && !Input.RequestFocus(this))) { return; } if (!hadFocus && selectAllOnFocus) { return; } blinkStartTime = Time.unscaledTime; Vector2 mouse = evt.MousePosition - layoutResult.screenPosition - layoutResult.ContentRect.position; mouse += textScroll; if (evt.IsDoubleClick) { selectionRange = textElement.textInfo.SelectWordAtPoint(mouse); } else if (evt.IsTripleClick) { selectionRange = textElement.textInfo.SelectLineAtPoint(mouse); } else { selectionRange = new SelectionRange(textElement.textInfo.GetIndexAtPoint(mouse)); ScrollToCursor(); } evt.StopPropagation(); }
public void OnClickHorizontal(MouseInputEvent evt) { float x = evt.MousePosition.x - layoutResult.screenPosition.x; float contentAreaWidth = layoutResult.ContentAreaWidth; float contentWidth = children[0].layoutResult.actualSize.width; if (contentWidth == 0) { return; } float handleWidth = (contentAreaWidth / contentWidth) * contentAreaWidth; float handlePosition = (contentAreaWidth - handleWidth) * scrollPercentageX; float pageSize = evt.element.layoutResult.allocatedSize.width / contentWidth; if (x < handlePosition) { pageSize = -pageSize; } ScrollToHorizontalPercent(scrollPercentageX + pageSize); evt.StopPropagation(); }
public void OnClickVertical(MouseInputEvent evt) { float contentAreaHeight = layoutResult.ContentAreaHeight; float contentHeight = children[0].layoutResult.actualSize.height; float paddingBorderStart = layoutResult.VerticalPaddingBorderStart; float y = evt.MousePosition.y - layoutResult.screenPosition.y - paddingBorderStart; if (contentHeight == 0) { return; } float handleHeight = (contentAreaHeight / contentHeight) * contentAreaHeight; float handlePosition = (paddingBorderStart + contentAreaHeight - handleHeight) * scrollPercentageY; float pageSize = evt.element.layoutResult.allocatedSize.height / contentHeight; if (y < handlePosition) { pageSize = -pageSize; } ScrollToVerticalPercent(scrollPercentageY + pageSize); evt.StopPropagation(); }
private void OnMouseInputEvent(Vector2 pixelPosition, H1MouseButton button, InputEventType type, float value = 0.0f) { // the mouse wheel event are still received when the mouse cursor is out of the control boundaries. discard the event in this case if (type == InputEventType.Wheel && !Control.IsMouseOver) { return; } // the mouse event series has been interrupted because out of the window if (type == InputEventType.Up && !m_MouseButtonCurrentlyDown[(int)button]) { return; } m_CurrentMousePosition = NormalizeScreenPosition(pixelPosition); var mouseInputEvent = new MouseInputEvent { Type = type, MouseButton = button, Value = value }; m_MouseInputEvents.Add(mouseInputEvent); if (type != InputEventType.Wheel) { var buttonId = (int)button; m_MouseButtonCurrentlyDown[buttonId] = type == InputEventType.Down; HandleMouseMovingEvents(buttonId, m_CurrentMousePosition, InputEventTypeToMouseState(type)); } }
private AppInterface.TouchData CreateTouchEventData(MouseInputEvent inputEvent) { var result = new AppInterface.TouchData(); result.point.Set(inputEvent.x, inputEvent.y); return(result); }
public MouseInput(MouseInputEvent ev, MouseButton button, int2 location, Modifiers mods, int multiTapCount) { Event = ev; Button = button; Location = location; Modifiers = mods; MultiTapCount = multiTapCount; }
public void SelectElement(MouseInputEvent evt, int index) { selectedIndex = index; selectedValue = options[selectedIndex].Value; selecting = false; evt.StopPropagation(); evt.Consume(); }
public MouseInput(MouseInputEvent ev, MouseButton button, int2 location, Modifiers mods, int multiTapCount) { this.Event = ev; this.Button = button; this.Location = location; this.Modifiers = mods; this.MultiTapCount = multiTapCount; }
public MouseInput(MouseInputEvent ev, MouseButton button, int scrollDelta, int2 location, Modifiers mods, int multiTapCount) { Event = ev; Button = button; ScrollDelta = scrollDelta; Location = location; Modifiers = mods; MultiTapCount = multiTapCount; }
public void HandleMouseUpChild(MouseInputEvent evt, int index) { clickedChildIndex = index; if (shouldStopPropagation) { evt.StopPropagation(); } clickList.Add("up:child" + index); }
public void OnAnyMouseDown(MouseInputEvent evt) { if (shouldStopPropagation) { evt.StopPropagation(); } clickList.Add("down:root"); wasMouseDown = true; }
public InventoryItemDragEvent(MouseInputEvent evt, InventoryItem item) { this.item = item; itemElement = evt.element; offset = evt.MousePosition - itemElement.layoutResult.screenPosition; itemElement.style.SetAlignmentTargetX(AlignmentTarget.Mouse, StyleState.Normal); itemElement.style.SetAlignmentTargetY(AlignmentTarget.Mouse, StyleState.Normal); itemElement.style.SetAlignmentOffsetX(-offset.x, StyleState.Normal); itemElement.style.SetAlignmentOffsetY(-offset.y, StyleState.Normal); }
public virtual DragEvent OnCreateVerticalDrag(MouseInputEvent evt) { if (evt.IsMouseRightDown) { return(null); } float baseOffset = evt.MousePosition.y - (evt.element.layoutResult.screenPosition.y); return(new ScrollbarDragEvent(ScrollbarOrientation.Vertical, new Vector2(0, baseOffset), this)); }
public virtual DragEvent OnCreateHorizontalDrag(MouseInputEvent evt) { if (evt.IsMouseRightDown) { return(null); } float baseOffset = evt.MousePosition.x - evt.element.layoutResult.screenPosition.x; return(new ScrollbarDragEvent(ScrollbarOrientation.Horizontal, new Vector2(baseOffset, 0), this)); }
public void OnMouseWheel(MouseInputEvent evt) { if (verticalScrollingEnabled) { float actualContentHeight = children[0].layoutResult.actualSize.height; float visibleContentHeight = layoutResult.ActualHeight; if (!isScrollingY || (int)Mathf.Sign(evt.ScrollDelta.y) != (int)Mathf.Sign(fromScrollY - toScrollY)) { accumulatedScrollSpeedY = scrollSpeedY; } else { accumulatedScrollSpeedY *= 1.2f; } scrollDeltaY = -evt.ScrollDelta.y * accumulatedScrollSpeedY / (actualContentHeight - visibleContentHeight); fromScrollY = scrollPercentageY; if (scrollDeltaY != 0) { toScrollY = Mathf.Clamp01(fromScrollY + scrollDeltaY); if (fromScrollY != toScrollY) { evt.StopPropagation(); elapsedTotalTime = 0; isScrollingY = true; } } } if (horizontalScrollingEnabled) { float actualContentWidth = children[0].layoutResult.actualSize.width; float visibleContentWidth = layoutResult.ActualWidth; if (!isScrollingX || (int)Mathf.Sign(-evt.ScrollDelta.x) != (int)Mathf.Sign(fromScrollX - toScrollX)) { accumulatedScrollSpeedX = scrollSpeedX; } else { accumulatedScrollSpeedX *= 1.2f; } scrollDeltaX = evt.ScrollDelta.x * accumulatedScrollSpeedX / (actualContentWidth - visibleContentWidth); if (scrollDeltaX != 0) { fromScrollX = scrollPercentageX; toScrollX = Mathf.Clamp01(fromScrollX + scrollDeltaX); if (fromScrollX != toScrollX) { evt.StopPropagation(); elapsedTotalTime = 0; isScrollingX = true; } } } }
public void Decrement(MouseInputEvent evt) { evt.StopPropagation(); keyLockTimestamp = Time.unscaledTime; if (inputElement.HasDisabledAttr()) { return; } Decrement(); }
// public readonly DragEventCreator[] creators; // // public DragCreatorGroup(DragEventCreator[] creators) { // this.creators = creators; // } public DragEvent TryCreateEvent(object target, MouseInputEvent mouseEvent) { // for (int i = 0; i < creators.Length; i++) { // DragEvent evt = creators[i].Invoke(target, mouseEvent); // if (evt != null) { // return evt; // } // } return(null); }
void HandleMouseInput() { MouseInputEvent mouseEvent = new MouseInputEvent(); mouseEvent.x = TranslateGlobalXToLocalX(m_inputFrame.MousePosition.x); mouseEvent.y = TranslateGlobalYToLocalY(m_inputFrame.MousePosition.y); mouseEvent.z = m_inputFrame.MouseWheelDelta; const int mousePointerId = -1; bool shouldConsumeTouch = ShouldConsumeTouch(mousePointerId); //Left Button if (m_inputFrame.IsLeftDown && shouldConsumeTouch) { SendActionToHandler(mouseEvent, MouseInputAction.MousePrimaryDown); } if (m_inputFrame.IsLeftUp) { SendActionToHandler(mouseEvent, MouseInputAction.MousePrimaryUp); } //Right Button if (m_inputFrame.IsRightDown && shouldConsumeTouch) { SendActionToHandler(mouseEvent, MouseInputAction.MouseSecondaryDown); } if (m_inputFrame.IsRightUp) { SendActionToHandler(mouseEvent, MouseInputAction.MouseSecondaryUp); } //Middle Button if (m_inputFrame.IsMiddleDown && shouldConsumeTouch) { SendActionToHandler(mouseEvent, MouseInputAction.MouseMiddleDown); } if (m_inputFrame.IsMiddleUp) { SendActionToHandler(mouseEvent, MouseInputAction.MouseMiddleUp); } //Mouse Wheel if (m_inputFrame.MouseWheelDelta != 0 && shouldConsumeTouch) { SendActionToHandler(mouseEvent, MouseInputAction.MouseWheel); } if (m_inputFrame.HasMouseMoved) { SendActionToHandler(mouseEvent, MouseInputAction.MouseMove); } }
public void OnMouseHover(MouseInputEvent evt) { if (ignoreHover) { return; } if (shouldStopPropagation) { evt.StopPropagation(); } clickList.Add("hover:root"); }
public void OnMouseMove(MouseInputEvent evt) { if (ignoreMove) { return; } if (shouldStopPropagation) { evt.StopPropagation(); } clickList.Add("move:root"); }
void Mouse_ButtonDown(object sender, MouseButtonEventArgs e) { var button = ConvertMouseButtonFromOpenTK(e.Button); var buttonId = (int)button; CurrentMousePosition = new Vector2(e.X / ControlWidth, e.Y / ControlHeight); var mouseInputEvent = new MouseInputEvent { Type = InputEventType.Down, MouseButton = button }; lock (MouseInputEvents) MouseInputEvents.Add(mouseInputEvent); MouseButtonCurrentlyDown[buttonId] = true; HandlePointerEvents(buttonId, CurrentMousePosition, PointerState.Down, PointerType.Mouse); }
void HandleMouseInput() { MouseInputEvent mouseEvent = new MouseInputEvent(); mouseEvent.x = TranslateGlobalXToLocalX(m_inputFrame.MousePosition.x); mouseEvent.y = TranslateGlobalYToLocalY(m_inputFrame.MousePosition.y); mouseEvent.z = m_inputFrame.MouseWheelDelta; SendActionDelegate HandleMouseAction = _action => SendActionToHandler(mouseEvent, _action); //Left Button if (m_inputFrame.IsLeftDown && m_inputFrame.ShouldHandleEventsThisFrame) { HandleMouseAction(MouseInputAction.MousePrimaryDown); } if (m_inputFrame.IsLeftUp) { HandleMouseAction(MouseInputAction.MousePrimaryUp); } //Right Button if (m_inputFrame.IsRightDown && m_inputFrame.ShouldHandleEventsThisFrame) { HandleMouseAction(MouseInputAction.MouseSecondaryDown); } if (m_inputFrame.IsRightUp) { HandleMouseAction(MouseInputAction.MouseSecondaryUp); } //Middle Button if (m_inputFrame.IsMiddleDown && m_inputFrame.ShouldHandleEventsThisFrame) { HandleMouseAction(MouseInputAction.MouseMiddleDown); } if (m_inputFrame.IsMiddleUp) { HandleMouseAction(MouseInputAction.MouseMiddleUp); } //Mouse Wheel if (m_inputFrame.MouseWheelDelta != 0 && m_inputFrame.ShouldHandleEventsThisFrame) { HandleMouseAction(MouseInputAction.MouseWheel); } if (m_inputFrame.HasMouseMoved) { HandleMouseAction(MouseInputAction.MouseMove); } }
void HandleMouseInput() { MouseInputEvent mouseEvent = new MouseInputEvent(); mouseEvent.x = m_inputFrame.MousePosition.x; mouseEvent.y = m_inputFrame.MousePosition.y; mouseEvent.z = m_inputFrame.MouseWheelDelta; SendActionDelegate HandleMouseAction = _action => SendActionToHandler(mouseEvent, _action); //Left Button if (m_inputFrame.IsLeftDown) { HandleMouseAction(MouseInputAction.MousePrimaryDown); } if (m_inputFrame.IsLeftUp) { HandleMouseAction(MouseInputAction.MousePrimaryUp); } //Right Button if (m_inputFrame.IsRightDown) { HandleMouseAction(MouseInputAction.MouseSecondaryDown); } if (m_inputFrame.IsRightUp) { HandleMouseAction(MouseInputAction.MouseSecondaryUp); } //Middle Button if (m_inputFrame.IsMiddleDown) { HandleMouseAction(MouseInputAction.MouseMiddleDown); } if (m_inputFrame.IsMiddleUp) { HandleMouseAction(MouseInputAction.MouseMiddleUp); } //Mouse Wheel if (m_inputFrame.MouseWheelDelta != 0) { HandleMouseAction(MouseInputAction.MouseWheel); } if (m_inputFrame.HasMouseMoved) { HandleMouseAction(MouseInputAction.MouseMove); } }
public void HandleMouseEnterChild(MouseInputEvent evt, int index) { if (ignoreEnter) { return; } clickedChildIndex = index; if (shouldStopPropagation) { evt.StopPropagation(); } clickList.Add("enter:child" + index); }
public void MouseExit(MouseInputEvent evt) { if (ignoreExit) { return; } if (shouldStopPropagation) { evt.StopPropagation(); } clickList.Add("exit:root"); wasMouseDown = true; }
void Mouse_ButtonUp(object sender, MouseButtonEventArgs e) { var button = ConvertMouseButtonFromOpenTK(e.Button); var buttonId = (int)button; // the mouse events series has been interrupted because out of the window. if (!MouseButtonCurrentlyDown[buttonId]) return; CurrentMousePosition = new Vector2(e.X / ControlWidth, e.Y / ControlHeight); var mouseInputEvent = new MouseInputEvent { Type = InputEventType.Up, MouseButton = button }; lock (MouseInputEvents) MouseInputEvents.Add(mouseInputEvent); MouseButtonCurrentlyDown[buttonId] = false; HandlePointerEvents(buttonId, CurrentMousePosition, PointerState.Up, PointerType.Mouse); }
public void BeginSelecting(MouseInputEvent evt) { if (disabled) { return; } if (selecting) { InputSystem.ReleaseFocus(this); selecting = false; } else { selecting = InputSystem.RequestFocus(this); } AdjustOptionPosition(); evt.StopPropagation(); evt.Consume(); }
void Mouse_ButtonUp(object sender, MouseButtonEventArgs e) { var button = ConvertMouseButtonFromOpenTK(e.Button); var buttonId = (int)button; // the mouse events series has been interrupted because out of the window. if (!MouseButtonCurrentlyDown[buttonId]) { return; } CurrentMousePosition = new Vector2(e.X / ControlWidth, e.Y / ControlHeight); var mouseInputEvent = new MouseInputEvent { Type = InputEventType.Up, MouseButton = button }; lock (MouseInputEvents) MouseInputEvents.Add(mouseInputEvent); MouseButtonCurrentlyDown[buttonId] = false; HandlePointerEvents(buttonId, CurrentMousePosition, PointerState.Up, PointerType.Mouse); }
public DragEvent OnMiddleMouseDrag(MouseInputEvent evt) { if (!evt.IsMouseMiddleDown) { return(null); } Vector2 baseOffset = new Vector2(); ScrollbarOrientation orientation = 0; if (horizontalScrollingEnabled) { baseOffset.x = evt.MousePosition.x - horizontalHandle.layoutResult.screenPosition.x; orientation |= ScrollbarOrientation.Horizontal; } if (verticalScrollingEnabled) { baseOffset.y = evt.MousePosition.y - verticalHandle.layoutResult.screenPosition.y; orientation |= ScrollbarOrientation.Vertical; } return(new ScrollbarDragEvent(orientation, baseOffset, this)); }
void HandlePointerEvent(WinRTPointerPoint p, PointerState ptrState) { var pointerType = ConvertPointerDeviceType(p.PointerDevice.PointerDeviceType); var isMouse = pointerType == PointerType.Mouse; var position = NormalizeScreenPosition(PointToVector2(p.Position)); if (isMouse) { if (ptrState == PointerState.Cancel || ptrState == PointerState.Out) { // invalidate mouse and current pointers LostFocus = true; for (int i = 0; i < MouseButtonCurrentlyDown.Length; i++) { if (MouseButtonCurrentlyDown[i]) { HandlePointerEvents(i, position, PointerState.Out, pointerType); MouseButtonCurrentlyDown[i] = false; } } } else // down/up/move { // Note: The problem here is that the PointerPressed event is not triggered twice when two button are pressed together. // That is why we are forced to continuously keep the state of all buttons of the mouse. MouseInputEvent mouseEvent; // Trigger mouse button and pointer Down events for newly pressed buttons. foreach (MouseButton button in Enum.GetValues(typeof(MouseButton))) { var buttonId = (int)button; if (!MouseButtonCurrentlyDown[buttonId] && MouseButtonIsPressed(p.Properties, button)) { lock (MouseInputEvents) { mouseEvent = new MouseInputEvent { Type = InputEventType.Down, MouseButton = button }; MouseInputEvents.Add(mouseEvent); } HandlePointerEvents(buttonId, position, PointerState.Down, pointerType); MouseButtonCurrentlyDown[buttonId] = true; } } // Trigger Move events to pointer that have changed position if (CurrentMousePosition != position) { foreach (MouseButton button in Enum.GetValues(typeof(MouseButton))) { var buttonId = (int)button; if (MouseButtonCurrentlyDown[buttonId]) { HandlePointerEvents(buttonId, position, PointerState.Move, pointerType); } } } // Trigger mouse button and pointer Up events for newly released buttons. foreach (MouseButton button in Enum.GetValues(typeof(MouseButton))) { var buttonId = (int)button; if (MouseButtonCurrentlyDown[buttonId] && !MouseButtonIsPressed(p.Properties, button)) { lock (MouseInputEvents) { mouseEvent = new MouseInputEvent { Type = InputEventType.Up, MouseButton = button }; MouseInputEvents.Add(mouseEvent); } HandlePointerEvents(buttonId, position, PointerState.Up, pointerType); MouseButtonCurrentlyDown[buttonId] = false; } } // Trigger mouse wheel events if (Math.Abs(p.Properties.MouseWheelDelta) > MathUtil.ZeroTolerance) { lock (MouseInputEvents) { mouseEvent = new MouseInputEvent { Type = InputEventType.Wheel, MouseButton = MouseButton.Middle, Value = p.Properties.MouseWheelDelta }; MouseInputEvents.Add(mouseEvent); } } } // Update mouse cursor position CurrentMousePosition = position; } else { HandlePointerEvents((int)p.PointerId, position, ptrState, pointerType); } }
void HandlePointerEvent(WinRTPointerPoint p, PointerState ptrState) { var pointerType = ConvertPointerDeviceType(p.PointerDevice.PointerDeviceType); var isMouse = pointerType == PointerType.Mouse; var position = NormalizeScreenPosition(PointToVector2(p.Position)); if (isMouse) { if (ptrState == PointerState.Cancel || ptrState == PointerState.Out) { // invalidate mouse and current pointers LostFocus = true; for (int i = 0; i < MouseButtonCurrentlyDown.Length; i++) { if (MouseButtonCurrentlyDown[i]) { HandlePointerEvents(i, position, PointerState.Out, pointerType); MouseButtonCurrentlyDown[i] = false; } } } else // down/up/move { // Note: The problem here is that the PointerPressed event is not triggered twice when two button are pressed together. // That is why we are forced to continuously keep the state of all buttons of the mouse. MouseInputEvent mouseEvent; // Trigger mouse button and pointer Down events for newly pressed buttons. foreach (MouseButton button in Enum.GetValues(typeof(MouseButton))) { var buttonId = (int)button; if (!MouseButtonCurrentlyDown[buttonId] && MouseButtonIsPressed(p.Properties, button)) { lock (MouseInputEvents) { mouseEvent = new MouseInputEvent { Type = InputEventType.Down, MouseButton = button }; MouseInputEvents.Add(mouseEvent); } HandlePointerEvents(buttonId, position, PointerState.Down, pointerType); MouseButtonCurrentlyDown[buttonId] = true; } } // Trigger Move events to pointer that have changed position if (CurrentMousePosition != position) { foreach (MouseButton button in Enum.GetValues(typeof(MouseButton))) { var buttonId = (int)button; if (MouseButtonCurrentlyDown[buttonId]) HandlePointerEvents(buttonId, position, PointerState.Move, pointerType); } } // Trigger mouse button and pointer Up events for newly released buttons. foreach (MouseButton button in Enum.GetValues(typeof(MouseButton))) { var buttonId = (int)button; if (MouseButtonCurrentlyDown[buttonId] && !MouseButtonIsPressed(p.Properties, button)) { lock (MouseInputEvents) { mouseEvent = new MouseInputEvent { Type = InputEventType.Up, MouseButton = button }; MouseInputEvents.Add(mouseEvent); } HandlePointerEvents(buttonId, position, PointerState.Up, pointerType); MouseButtonCurrentlyDown[buttonId] = false; } } // Trigger mouse wheel events if (Math.Abs(p.Properties.MouseWheelDelta) > MathUtil.ZeroTolerance) { lock (MouseInputEvents) { mouseEvent = new MouseInputEvent { Type = InputEventType.Wheel, MouseButton = MouseButton.Middle, Value = p.Properties.MouseWheelDelta }; MouseInputEvents.Add(mouseEvent); } } } // Update mouse cursor position CurrentMousePosition = position; } else { HandlePointerEvents((int)p.PointerId, position, ptrState, pointerType); } }
private void OnMouseInputEvent(Vector2 pixelPosition, MouseButton button, InputEventType type, float value = 0) { // The mouse wheel event are still received even when the mouse cursor is out of the control boundaries. Discard the event in this case. if (type == InputEventType.Wheel && !uiControl.ClientRectangle.Contains(uiControl.PointToClient(Control.MousePosition))) return; // the mouse events series has been interrupted because out of the window. if (type == InputEventType.Up && !MouseButtonCurrentlyDown[(int)button]) return; CurrentMousePosition = NormalizeScreenPosition(pixelPosition); var mouseInputEvent = new MouseInputEvent { Type = type, MouseButton = button, Value = value}; lock (MouseInputEvents) MouseInputEvents.Add(mouseInputEvent); if (type != InputEventType.Wheel) { var buttonId = (int)button; MouseButtonCurrentlyDown[buttonId] = type == InputEventType.Down; HandlePointerEvents(buttonId, CurrentMousePosition, InputEventTypeToPointerState(type), PointerType.Mouse); } }
public MouseInput( MouseInputEvent ev, MouseButton button, int2 location, Modifiers mods ) { this.Event = ev; this.Button = button; this.Location = location; this.Modifiers = mods; }
public MouseInput( MouseInputEvent ev, MouseButton button, int2 location, Modifiers mods, int multiTapCount ) { this.Event = ev; this.Button = button; this.Location = location; this.Modifiers = mods; this.MultiTapCount = multiTapCount; }
void SendActionToHandler(MouseInputEvent mouseEvent, MouseInputAction action) { mouseEvent.Action = action; m_mouseInputProcessor.HandleInput(mouseEvent); }