public MouseHandlerInfo GetMouseInfo() { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit[] hits = Physics.RaycastAll(ray); Dictionary <eInput, bool> leftClick = GetClickStatus(0); Dictionary <eInput, bool> rightClick = GetClickStatus(1); float axis = Input.GetAxis("Mouse ScrollWheel"); if (true || leftClick.ContainsValue(true) || rightClick.ContainsValue(true)) { foreach (RaycastHit hit in hits) { Clickable clicked = hit.transform.gameObject.GetComponentInParent <Clickable>(); if (clicked != null) { Pos p = clicked.pos; MouseHandlerInfo mhi = new MouseHandlerInfo(p, axis, leftClick, rightClick); return(mhi); } } } return(new MouseHandlerInfo(axis)); }
public InputHandlerInfo GetInput() { KeyHandlerInfo khi = GetKeyInfo(); MouseHandlerInfo mhi = GetMouseInfo(); InputHandlerInfo ihi = new InputHandlerInfo(khi, mhi); return(ihi); }
dStructurePlacement GetStructurePlacement(MouseHandlerInfo mhi) { dStructurePlacement structureToBuild = null; if (mhi._pos != null && mhi._left[eInput.Up]) { structureToBuild = _locations[mhi._pos].Click(); } return(structureToBuild); }
SelectedData GetSelectedData(MouseHandlerInfo mhi) { SelectedData sd = null; if (mhi._pos != null) { HomelandsLocation loc = _locations[mhi._pos]; sd = new SelectedData(loc); } return(sd); }
public MouseHandlerOutput GetMouseHandlerOutput(MouseHandlerInfo mhi) { dStructurePlacement builtBuilding = GetStructurePlacement(mhi); SelectedData selected = GetSelectedData(mhi); MouseHandlerOutput mho = new MouseHandlerOutput(); mho._structurePlaced = builtBuilding; mho._selected = selected; return(mho); }
void HandleZoom(MouseHandlerInfo mhi) { float d = mhi._axis; if (d != 0) { if (d > 0f) { Camera.main.GetComponent <Camera>().orthographicSize -= 1; } else if (d < 0f) { Camera.main.GetComponent <Camera>().orthographicSize += 1; } } }
public InputHandlerInfo(KeyHandlerInfo keyHandlerInfo, MouseHandlerInfo mouseHandlerInfo) { _keyHandlerInfo = keyHandlerInfo; _mouseHandlerInfo = mouseHandlerInfo; }