public MouseEventState(SceneName name1, string windowName, MouseEventStateName name2, Point mouseLocation) { this.name1 = name1; this.windowName = windowName; this.name2 = name2; this.mouseLocation = mouseLocation; }
public MouseEventState(SceneName name1, MouseEventStateName name2, Point mouseLocation) { this.name1 = name1; this.name2 = name2; this.mouseLocation = mouseLocation; }
public MouseEventState() { this.name1 = SceneName.Ignore; this.name2 = MouseEventStateName.Ignore; this.mouseLocation = Point.Empty; }