public void Click() { if (clickState == MouseClickState.Released) { if (isChecked) { Uncheck(); foreach (CheckBox checkBox in synchronized) { checkBox.Uncheck(); } } else { Check(); foreach (CheckBox checkBox in synchronized) { checkBox.Check(); } } Clicked?.Invoke(this, null); clickState = MouseClickState.Clicked; } }
public Button(string name, GUIComponent parent, int rx, int ry, Texture2D texture, int width) : base(name, parent, rx, ry) { this.texture = texture; textureIndex = 0; this.width = width; clickState = MouseClickState.Released; locationState = MouseLocationState.Leaved; }
public void Release() { if (clickState == MouseClickState.Clicked) { Released?.Invoke(this, null); clickState = MouseClickState.Released; } }
public void Click() { if (clickState == MouseClickState.Released) { Clicked?.Invoke(this, null); textureIndex = 0; clickState = MouseClickState.Clicked; } }
public CheckBox(string name, GUIComponent parent, int rx, int ry, Texture2D texture, int width) : base(name, parent, rx, ry) { this.texture = texture; textureIndex = 0; this.width = width; clickState = MouseClickState.Released; locationState = MouseLocationState.Leaved; isChecked = false; synchronized = new List <CheckBox>(); }
public Soul(Hero hero, int x, int y) : base(x, y) { this.hero = hero; aura = Global.spriteBox.Pick("Auras"); heroSprite = hero.sprite; collider = new NullCollider(); alpha = 100; clickState = MouseClickState.Released; locationState = MouseLocationState.Leaved; }
public void MouseClickInput(MouseState mouseState) { leftButtonDoubleClick = false; leftButtonClick = false; rightButtonClick = false; sideButtonOneClick = false; sideButtonTwoClick = false; middleButtonClick = false; leftButtonDown = false; rightButtonDown = false; sideButtonOneDown = false; sideButtonTwoDown = false; middleButtonDown = false; //left button if (!(mouseState.LeftButton == ButtonState.Pressed)) { if (leftButton == MouseClickState.DRAG) { leftButtonClick = true; } leftButton = MouseClickState.UP; } else { if (leftButton == MouseClickState.UP) { leftButton = MouseClickState.CLICK; } else if (leftButton == MouseClickState.CLICK) { leftButton = MouseClickState.DRAG; } if (leftButton == MouseClickState.DRAG) { leftButtonDown = true; } } //right button if (!(mouseState.RightButton == ButtonState.Pressed)) { if (rightButton == MouseClickState.DRAG) { rightButtonClick = true; } rightButton = MouseClickState.UP; } else { if (rightButton == MouseClickState.UP) { rightButton = MouseClickState.CLICK; } else if (rightButton == MouseClickState.CLICK) { rightButton = MouseClickState.DRAG; } if (rightButton == MouseClickState.DRAG) { rightButtonDown = true; } } //sideButton 1 if (!(mouseState.XButton1 == ButtonState.Pressed)) { if (sideButtonOne == MouseClickState.DRAG) { sideButtonOneClick = true; } sideButtonOne = MouseClickState.UP; } else { if (sideButtonOne == MouseClickState.UP) { sideButtonOne = MouseClickState.CLICK; } else if (sideButtonOne == MouseClickState.CLICK) { sideButtonOne = MouseClickState.DRAG; } if (sideButtonOne == MouseClickState.DRAG) { sideButtonOneDown = true; } } //sideButton 2 if (!(mouseState.XButton2 == ButtonState.Pressed)) { if (sideButtonTwo == MouseClickState.DRAG) { sideButtonTwoClick = true; } sideButtonTwo = MouseClickState.UP; } else { if (sideButtonTwo == MouseClickState.UP) { sideButtonTwo = MouseClickState.CLICK; } else if (sideButtonTwo == MouseClickState.CLICK) { sideButtonTwo = MouseClickState.DRAG; } if (sideButtonTwo == MouseClickState.DRAG) { sideButtonTwoDown = true; } } //middleButton2 if (!(mouseState.MiddleButton == ButtonState.Pressed)) { if (middleButton == MouseClickState.DRAG) { middleButtonClick = true; } middleButton = MouseClickState.UP; } else { if (middleButton == MouseClickState.UP) { middleButton = MouseClickState.CLICK; } else if (middleButton == MouseClickState.CLICK) { middleButton = MouseClickState.DRAG; } if (middleButton == MouseClickState.DRAG) { middleButtonDown = true; } } if (!countingDoubleClick && leftButtonClick) { countingDoubleClick = true; firstClickMousePos = mousePos; } else if (countingDoubleClick) { doubleClickCounter += 0.015f * EngineController.drawUpdateTime; if (doubleClickCounter > 1) { doubleClickCounter = 0; countingDoubleClick = false; } if (leftButtonClick) { if (Vector2.Distance(firstClickMousePos, mousePos) < 100f) { leftButtonDoubleClick = true; } doubleClickCounter = 0; countingDoubleClick = false; } } }