public void MountChessboard_ShouldReturn() { Piece[,] expected = (Pieces)InitialChessboard; Piece[,] actual = (Pieces)MountChessboardCommand.MountChessboard(); actual.ShouldBeEquivalentTo(expected); }
internal Game( Entities.Chessboard chessboard, MountChessboardCommand mountChessboard, IDictionary <string, Player> players) { this.chessboard = chessboard; this.mountChessboard = mountChessboard; this.players = players; }
public MountChessboardCommandTests() { this.chessboardMock = new Mock <Chessboard>(); this.mountChessboard = new MountChessboardCommand(); }