public void Initialize()
        {
            if (IsInitialized)
            {
                return;
            }

            m_Logger = new Logger(this);

            PurchasableItems = new Dictionary <string, ScriptDirectoryItem>();

            var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());

            var items = ScriptRunnerManager.Instance.GetScriptRunners().Where(item => !string.IsNullOrEmpty(item.ProductIdentifier));

            foreach (var item in items)
            {
                if (PurchasableItems.ContainsKey(item.ProductIdentifier))
                {
                    m_Logger.Warning(string.Format("PurchaseManager Purchasable item ({0}) already registered.", item.ProductIdentifier));
                    continue;
                }

                m_Logger.Verbose(string.Format("PurchaseManager Purchasable item ({0}) registered.", item.ProductIdentifier));

                PurchasableItems.Add(item.ProductIdentifier, item);
                builder.AddProduct(item.ProductIdentifier, ProductType.NonConsumable);
            }

            UnityPurchasing.Initialize(this, builder);
            m_Logger.Verbose(string.Format("PurchaseManager {0} initialized.", this.GetType()));
        }
Exemple #2
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            internal virtual void OnPlay()
            {
                m_logger.Debug("OnPlay ({0}) {1} pos={2}", Inst, Source, Position);

                if (AudioSource.isPlaying)
                {
                    m_logger.Debug("OnPlay: already playing {0} pos={1}",
                                   Source, Position);
                    return;
                }

                if (m_setPosition.HasValue)
                {
                    AudioSource.time = m_setPosition.Value;
                }

                UpdateTime();
                AudioSource.volume = m_volume;
                AudioSource.pitch  = Pitch;
                AudioSource.loop   = Loop;
                AudioSource.Play();

                m_logger.Verbose("OnPlay: position now {0}", Position);

                DidStartPlaying = true;

                m_channel.AddPlayingPlayer(this);
            }
Exemple #3
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        void PopPanel(PanelStack panelStack, Panel p, bool animate = true, RuntimeAnimatorController animController = null)
        {
            bool isTop = (p == panelStack.CurrentPanel);

            // Can only call PopPanel on the top panel

            /* rc - 11/28/2017: let panels get "popped" from
             * the middle of a stack. Most of the time the opposite
             * behaviour is unwanted (a middle panel taking anything that was
             * pushed after with it)
             * if (p != panelStack.CurrentPanel)
             * {
             *  return;
             * }*/

            AnalyticsHelper.FireEvent("PopPanel", new Dictionary <string, object>
            {
                { "Name", p.GetType().ToString() }
            });

            m_logger.Debug("PopPanel {0} ({1}) stack={2} start", p.name, p.GetType().Name, panelStack.m_stackName);

            panelStack.Remove(p);

            m_pushedPanelStacks.Remove(p);
            m_showPanels.Remove(p);

            var curr = panelStack.CurrentPanel;

            var onClose = p.OnClose;

            p.OnClose = null;

            if (onClose != null)
            {
                onClose();
            }

            if (!isTop)
            {
                // Skip animations, etc. The code
                // after this conditional is only
                // applicable when popping the top
                // panel
                SetPanelActive(p, false);

                p.DidPop();

                return;
            }

            // If the current top panel is the one that we remembered
            // from before. This handles the case that "onClose" caused
            // the same panel to be pushed again (e.g. screen message ->
            // screen message)
            if (panelStack.CurrentPanel && (panelStack.CurrentPanel == curr))
            {
                m_logger.Verbose("PopPanel from {0} -> {1} is ready={2}",
                                 p.GetType().Name, panelStack.CurrentPanel.GetType().Name, panelStack.CurrentPanel.IsReady);

                SetPanelActive(panelStack.CurrentPanel, true);
                panelStack.CurrentPanel.DidRegainTop();
            }

            SetPanelOrientation(curr);

            // Hide this panel last

            // We might be re-showing the same panel as part of the onClose flow,
            // if so, don't tell the panel it hid because this will shut the panel down.
            if (panelStack.CurrentPanel != p)
            {
                Action doPop = () =>
                {
                    var animCtl = animController ?? p.PopAnimation;

                    if (animCtl && animate)
                    {
                        p.DoAnimation(animCtl);
                    }
                    else
                    {
                        SetPanelActive(p, false);
                    }

                    p.DidPop();
                };

                if (panelStack.CurrentPanel && !panelStack.CurrentPanel.IsReady)
                {
                    m_logger.Verbose("Current panel {0} is not ready!", panelStack.CurrentPanel.name);

                    p.transform.SetAsLastSibling();

                    StartCoroutine(CallWhenReady(panelStack.CurrentPanel, () =>
                    {
                        // Make sure the panel we're disabling didn't become the
                        // current panel
                        if (p != panelStack.CurrentPanel)
                        {
                            doPop();
                        }
                    }));
                }
                else
                {
                    m_logger.Verbose("Current panel {0} is ready!", panelStack.CurrentPanel ? panelStack.CurrentPanel.name : null);

                    doPop();
                }
            }

            if (m_showPanels.Count == 0)
            {
                ObjectHelper.SetObjectsActive(ShowWhenPanelsShowing, false);
                ObjectHelper.SetObjectsActive(ShowWhenNoPanelsShowing, true);
            }

            m_logger.Verbose("PopPanel {0} end", p.GetType().Name);
        }