public void Champ4()
    {
        IDChamp = 4;

        if (Smoke != null && Motivation != null)
        {
            Animator animator  = Smoke.GetComponent <Animator>();
            Animator animator2 = Motivation.GetComponent <Animator>();

            if (animator != null && animator2 != null)
            {
                animator.SetBool("Open", true);
                animator2.SetBool("Open", true);

                Smoke.transform.SetSiblingIndex(5);
            }
        }
    }
    public void ReturnMotivation()
    {
        AM.PlaySound("Return");

        IDChamp = 0;

        if (Smoke != null && Motivation != null)
        {
            Animator animator  = Smoke.GetComponent <Animator>();
            Animator animator2 = Motivation.GetComponent <Animator>();

            if (animator != null && animator2 != null)
            {
                animator.SetBool("Open", false);
                animator2.SetBool("Open", false);

                Smoke.transform.SetSiblingIndex(0);
            }
        }
    }