Exemple #1
0
 void Cleanup()
 {
     if (_taa.isCreated)
     {
         Utils.DestroyAllGameObjects(_taa);
         _taa.Dispose();
     }
     _limitter     = null;
     _wantsCleanup = false;
 }
Exemple #2
0
        bool Prepare()
        {
            if (_taa.isCreated)
            {
                return(true);
            }
            if (_meshes == null || _meshes.Length == 0)
            {
                return(false);
            }
            if (_material == null)
            {
                return(false);
            }
            var e = Enumerable.Range(0, _instanceCount).
                    Select(i => Utils.CreateMeshRendererGameObject
                               (_meshes[i % _meshes.Length], _material, transform));

            _taa      = new TransformAccessArray(e.Select(go => go.transform).ToArray());
            _limitter = new MotionVectorLimitter(transform);
            return(true);
        }