/// <summary> /// Orders the nao to start turning its head towards angle radians (in a non-blocking way) /// Throws an ArgumentException when the angle is out of bounds /// </summary> /// <param name="angle">The angle at which the head should be positioned /// max angle = 2.0857 /// min angle = -2.0857</param> public void StartTurningHead(float angle) { if (angle > 2.0857F || angle < -2.0857F) { throw new ArgumentException("angle is out of bounds"); } ValidateProxies(); motion.setAngles( new ArrayList(new String[] { "HeadYaw" }), new ArrayList(new float[] { angle }), 0.05f); }
//Control RArm with all Joints public static void controlRArm(MotionProxy mp, float RSP, float RSR, float RER, float REY, float RWY) { //Joint Controll //Pitch=Rot(y), Roll=Rot(z), Yaw=Rot(x) String[] names = { "RShoulderPitch", "RShoulderRoll", "RElbowRoll", "RElbowYaw", "RWristYaw" }; float[] newangles = { RSP, RSR, RER, REY, RWY }; float fractionMaxSpeed = 0.1f; mp.setAngles(names, newangles, fractionMaxSpeed); }
//Control LArm with all Joints public static void controlLArm(MotionProxy mp, float LSP, float LSR, float LER, float LEY, float LWY) { //Joint Controll //Pitch=Rot(y), Roll=Rot(z), Yaw=Rot(x) String[] names = { "LShoulderPitch", "LShoulderRoll", "LElbowRoll", "LElbowYaw", "LWristYaw" }; float[] newangles = { LSP, LSR, LER, LEY, LWY }; float fractionMaxSpeed = 0.1f; mp.setAngles(names, newangles, fractionMaxSpeed); }
/// <summary> /// Moves the joint to the desired angle /// </summary> /// <param name="value"> The angle in radians </param> /// <param name="joint"> The joint to be moved </param> /// <returns> True if successful, false if unsuccessful </returns> public bool moveJoint(float value, string joint) { try { // joint ID, radians, motor speed naoMotion.setAngles(joint, value, 0.15f); return(true); } catch (Exception e) { // Write exceptions to a file File.WriteAllText(@"C:\\NAO Motion\\exception.txt", e.ToString()); return(false); } }
//Control LArm with all Joints public static void controlLArm(MotionProxy mp, float LSP, float LSR, float LER, float LEY, float LWY) { //Joint Controll //Pitch=Rot(y), Roll=Rot(z), Yaw=Rot(x) String[] names = { "LShoulderPitch", "LShoulderRoll", "LElbowRoll", "LElbowYaw", "LWristYaw" }; float[] newangles = { LSP, LSR, LER, LEY, LWY}; //Make sure floats are in range if (ShoulderPitch.ContainsValue(LSP) && LShoulderRoll.ContainsValue(LSR) && LElbowRoll.ContainsValue(LER) && ElbowYaw.ContainsValue(LEY)) { float fractionMaxSpeed = 0.2f; mp.setAngles(names, newangles, fractionMaxSpeed); } else return; }
//Control LArm with all Joints public static void controlLArm(MotionProxy mp, float LSP, float LSR, float LER, float LEY, float LWY) { //Joint Controll //Pitch=Rot(y), Roll=Rot(z), Yaw=Rot(x) String[] names = { "LShoulderPitch", "LShoulderRoll", "LElbowRoll", "LElbowYaw", "LWristYaw" }; float[] newangles = { LSP, LSR, LER, LEY, LWY }; //Make sure floats are in range if (ShoulderPitch.ContainsValue(LSP) && LShoulderRoll.ContainsValue(LSR) && LElbowRoll.ContainsValue(LER) && ElbowYaw.ContainsValue(LEY)) { float fractionMaxSpeed = 0.2f; mp.setAngles(names, newangles, fractionMaxSpeed); } else { return; } }
///<summary> /// Send to the NAO the angle just computed. ///</summary> private void moveJoint() { //Activate whole body balance control //Fixing both left and right legs on a plane, //they can move only along X and Y axis and rotate aroun Z axis //Then set the balance constraint motioProxy.wbEnable(true); motioProxy.wbFootState("Fixed", "RLeg"); motioProxy.wbFootState("Fixed", "LLeg"); motioProxy.wbEnableBalanceConstraint(true, "Legs"); System.Collections.ArrayList angles = new System.Collections.ArrayList(); System.Collections.ArrayList joint = new System.Collections.ArrayList(); foreach (String x in NAOConversion.listOfTheJoint()) { motioProxy.setAngles(x, this.jointAngles[x], fractionSpeed); AnglesSent(jointAngles); //System.Console.WriteLine(this.jointAngles[x]); this.jointAngles[x] = 0f; } //motioProxy.angleInterpolationWithSpeed(joint, angles, fractionSpeed); }
///<summary> /// Send to the NAO the angle just computed. ///</summary> private void moveJoint() { //Activate whole body balance control //Fixing both left and right legs on a plane, //they can move only along X and Y axis and rotate aroun Z axis //Then set the balance constraint motioProxy.wbEnable(true); motioProxy.wbFootState("Fixed", "RLeg"); motioProxy.wbFootState("Fixed", "LLeg"); motioProxy.wbEnableBalanceConstraint(true, "Legs"); foreach (String x in NAOConversion.listOfTheJoint()) { motioProxy.setAngles(x, this.jointAngles[x], fractionSpeed); if (x == NAOConversion.HeadPitch || x == NAOConversion.HeadYaw) { this.jointAngles[x] = 0f; } if (x == NAOConversion.LShoulderRoll) { System.Console.WriteLine(this.jointAngles[x]); } } }
public void setInitialArmsPosition() { naoMotion.setAngles("LShoulderPitch", degToRad((float)70.0), 0.3f); //naoMotion.setAngles("LWristYaw", degToRad((float)0.0), 0.3f); naoMotion.setAngles("LShoulderRoll", degToRad((float)4.0), 0.3f); naoMotion.setAngles("LElbowRoll", degToRad((float)-2.8), 0.3f); naoMotion.setAngles("RShoulderPitch", degToRad((float)70.0), 0.3f); //naoMotion.setAngles("RWristYaw", degToRad((float)0.0), 0.3f); naoMotion.setAngles("RShoulderRoll", degToRad((float)-4.0), 0.3f); naoMotion.setAngles("RElbowRoll", degToRad((float)2.8), 0.3f); }
static void Main(string[] args) { string mIp = "127.0.0.1"; //string mIp = "192.168.1.134"; int mPort = 9559; GamePadState state; state = GamePad.GetState(PlayerIndex.One); MotionProxy motion = new MotionProxy(mIp, mPort); Console.WriteLine("MotionProxy connecté à {0}:{1}", mIp, mPort); TextToSpeechProxy tts = new TextToSpeechProxy(mIp, mPort); Console.WriteLine("TextToSpeechProxy connecté à {0}:{1}", mIp, mPort); RobotPostureProxy posture = new RobotPostureProxy(mIp,mPort); Console.WriteLine("RobotPostureProxy connecté à {0}:{1}", mIp, mPort); tts.setLanguage("French"); motion.setStiffnesses("Body", 1f); Console.WriteLine(); Console.WriteLine("En attente de connection de la manette"); while (!state.IsConnected) { state = GamePad.GetState(PlayerIndex.One); } Console.WriteLine("Manette connectée"); Object[] headJoints = { "HeadYaw", "HeadPitch" }; Object[] rshoulderJoints = { "RShoulderRoll", "RShoulderPitch" }; Object[] lelbowJoints = { "LElbowYaw", "LElbowRoll" }; Object[] handsJoints = { "LHand", "RHand" }; Object[] handAngles = new Object[2]; Object[] Angles = new Object[2]; float horizontal = 0f; float parallel = 0f; float theta = 0f; float percentMaxSpeed = 0.5f; while (state.IsConnected && state.Buttons.Back == ButtonState.Released ) { state = GamePad.GetState(PlayerIndex.One); if (state.Buttons.A == ButtonState.Pressed) { tts.setLanguage("French"); tts.say("Bonjour"); } if(state.Buttons.B == ButtonState.Pressed) { tts.setLanguage("English"); tts.say("Hello"); } if (state.Buttons.X == ButtonState.Pressed) posture.goToPosture("Crouch", 1f) ; if (state.Buttons.Y == ButtonState.Pressed) posture.goToPosture("Stand", 1f); if (state.Buttons.Start == ButtonState.Pressed) posture.goToPosture("StandZero", 1f); if (state.DPad.Up == ButtonState.Pressed) posture.goToPosture("LyingBelly", 1f); if (state.DPad.Down == ButtonState.Pressed) posture.goToPosture("LyingBack", 1f); if (state.DPad.Left == ButtonState.Pressed) posture.goToPosture("SitRelax", 1f); if (state.DPad.Right == ButtonState.Pressed) posture.goToPosture("Sit", 1f); float modX = 1.75f; float modY = 2f; Angles = new Object[] { -state.ThumbSticks.Right.X * modX, -state.ThumbSticks.Right.Y * modY }; if (state.ThumbSticks.Left.Y <= -0.1f || state.ThumbSticks.Left.Y >= 0.1f) horizontal = state.ThumbSticks.Left.Y; else horizontal = 0f; if (state.ThumbSticks.Left.X <= -0.1f || state.ThumbSticks.Left.X >= 0.1f) theta = -state.ThumbSticks.Left.X; else theta = 0f; if (state.Triggers.Left >= 0.1f) parallel = state.Triggers.Left; else if (state.Buttons.LeftShoulder == ButtonState.Pressed) parallel = -state.Triggers.Right; else parallel = 0f; handAngles = new Object[] { state.Buttons.LeftShoulder == ButtonState.Pressed ? 0f : 1f, state.Buttons.RightShoulder == ButtonState.Pressed ? 0f : 1f }; motion.move(horizontal, parallel, theta); //motion.setAngles(rshoulderJoints, Angles, percentMaxSpeed); motion.setAngles(headJoints, Angles, percentMaxSpeed); //motion.setAngles(lelbowJoints, Angles, percentMaxSpeed); motion.setAngles(handsJoints, handAngles, 1f); } }
/*XboxController cuntroller; * * void button_pressed(object sender, XboxControllerStateChangedEventArgs e) * { * if(cuntroller.IsAPressed) * Console.WriteLine(); * }*/ static void Main(string[] args) { //cuntroller = XboxController.RetrieveController(0); //cuntroller.StateChanged += button_pressed; string IP = "192.168.0.1"; //string IP = "169.254.226.148"; //string IP = "127.0.0.1"; int port = 9559; /*List<float> RAngle = new List<float>{-0.4662941f, -0.4632261f, -0.558418f, 1.326952f, -0.628898f, 0.3977605f}; * List<float> LAngle = new List<float> { -0.4662941f, 0.009245962f, -0.866668f, 0.6427041f, 0.371186f, -0.07205604f }; * List<float> LLeg = new List<float> { -0.02143404f, 0.02765396f, -1.53589f, -0.09232792f, 0.233126f, -0.01683204f };*/ //ARE THE ROTATIONS IN RADIANS? List <float> RLeg = new List <float> { -0.461692f, -0.5092461f, -0.208666f, 0.6903419f, -0.21932f, 0.3977605f }; List <float> LLeg = new List <float> { -0.461692f, 0.174918f, -0.400332f, 0.57214f, 0.118076f, -0.147222f }; List <float> RArm = new List <float> { 0.22554f, 0.151824f, 1.17807f, 1.544616f, 1.263974f, 0.322f }; List <float> LArm = new List <float> { 0.4463521f, -0.280764f, -1.075376f, -1.544616f, -0.736362f, 0.3216f }; List <float> LPunch = new List <float> { -0.190258f, -0.05679996f, 0.191708f, -0.16563f, -0.44797f, 0.3216f }; List <float> RPunch = new List <float> { -0.02296804f, 0.3141593f, -0.85448f, 0.04299396f, -0.05373196f, 0.03f }; List <float> RHookA = new List <float> { 0.162646f, -1.16128f, 0.294486f, 1.5141f, 0.277612f, 0.2f }; List <float> RHookB = new List <float> { -0.27301f, 0.3141593f, 0.200912f, 0.259288f, -1.127532f, 0.1996f }; List <float> RHookL = new List <float> { -0.27301f, 0.3141593f, 0.200912f, 0.259288f, -1.127532f, 0.1996f }; List <float> LHookA = new List <float> { 0.8329201f, 1.233294f, -1.112192f, -1.524754f, 0.004560038f, 0.3216f }; List <float> LHookB = new List <float> { -0.23321f, -0.21787f, -0.467912f, -0.122678f, 0.38039f, 0.3216f }; List <float> LuA = new List <float> { 1.246329f, -0.2638353f, -1.11164f, -1.202817f, -1.6675f, 0.3252f }; List <float> LuB = new List <float> { 0.08279404f, -0.29457f, -1.247184f, -0.8221821f, -1.810162f, 0.3256f }; List <float> STimeA = new List <float> { .1f, .1f, .1f, .1f, .1f, .1f }; List <float> RTimeA = new List <float> { .3f, .3f, .3f, .3f, .3f, .3f }; List <float> LTimeA = new List <float> { .7f, .7f, .7f, .7f, .7f, .7f }; List <float> LDrop = new List <float> { -0.05986796f, -0.285366f, -1.807094f, -0.16563f, -1.241048f, 0.4088f }; List <float> RDrop = new List <float> { -0.07359004f, 0.06592004f, 1.360616f, 0.09975196f, 1.056884f, 0.3212f }; List <float> Rsmash = new List <float> { -0.66418f, 0.231592f, 1.518618f, 0.07520796f, 1.245566f, 0.3224f }; List <float> Lsmash = new List <float> { -0.64739f, -0.3141593f, -1.40672f, -0.03490658f, -0.85448f, 1f }; List <float> ROut = new List <float> { 0.57836f, -1.303942f, 1.958876f, 0.09668396f, 0.6319661f, 0.3224f }; List <float> LOut = new List <float> { 0.7654241f, 1.156594f, -2.00498f, -0.118076f, -0.730226f, 0.322f }; GamePadState cs; GamePadState ps = new GamePadState(); Boolean upper = false; Boolean hook = false; Boolean jab = false; Boolean high = false; Random random = new Random(); int rNum = 0; TextToSpeechProxy tts = new TextToSpeechProxy(IP, port); MotionProxy motion = new MotionProxy(IP, port); RobotPostureProxy pos = new RobotPostureProxy(IP, port); LedsProxy led = new LedsProxy(IP, port); Console.WriteLine("hello"); motion.setStiffnesses("Body", 1.0f); //pos.goToPosture("Sit", 1.0f); pos.goToPosture("Stand", 1.0f); //pos.goToPosture("StandZero", 1f); pos.stopMove(); motion.setWalkArmsEnable(false, false); //motion.walkInit(); motion.post.setAngles("RArm", RArm, 0.2f); motion.setAngles("LArm", LArm, 0.2f); motion.post.angleInterpolation("RLeg", RLeg, new List <float> { 1.5f, 1.5f, 1f, 1f, 1f, 1f }, true); motion.post.angleInterpolation("LLeg", LLeg, new List <float> { 1f, 1f, 1f, 1f, 1f, 1f }, true); //motion.post.setAngles("RLeg", RLeg, 0.1f); //motion.setAngles("LLeg", LLeg, 0.1f); //Console.ReadKey(); Console.WriteLine(); //motion.setAngles("LLeg", LLeg, 0.2f); //motion.setStiffnesses("Body", 0.0f); Console.WriteLine("Set Stiffness"); string enter = null;// = Console.ReadLine().ToLower(); #region GAMELOOP cs = GamePad.GetState(PlayerIndex.One); while (cs.Buttons.Start != ButtonState.Pressed) { cs = GamePad.GetState(PlayerIndex.One); if (!cs.IsConnected) { Console.WriteLine("Cuntroller ain't connected"); } #region DEVTOOLS if (enter == "stiff") { motion.setStiffnesses("Body", 0.5f); //motion.setStiffnesses("RArm", 0.1f); //motion.setStiffnesses("LArm", 0.1f); } if (enter == "unstiff") { //motion.setStiffnesses("Body", 0.0f); motion.setStiffnesses("RLeg", 0.0f); //motion.setStiffnesses("LArm", 0.0f); } if (enter == "cool") { motion.setStiffnesses("Body", 0.0f); } if (enter == "RLeg") { foreach (float x in motion.getAngles("RLeg", false)) { Console.Write("{0}f, ", x); } } if (enter == "LLeg") { foreach (float x in motion.getAngles("LLeg", false)) { Console.Write("{0}f, ", x); } } if (enter == "RArm") { foreach (float x in motion.getAngles("RArm", false)) { Console.Write("{0}f, ", x); } } if (enter == "LArm") { foreach (float x in motion.getAngles("LArm", false)) { Console.Write("{0}f, ", x); } } #endregion #region POSTURES //POSITION BLOCKS if (enter == "b") { motion.setAngles("LArm", LArm, 0.2f); motion.setAngles("RArm", RArm, 0.2f); } if (cs.Buttons.Back == ButtonState.Pressed && ps.Buttons.Back != cs.Buttons.Back) { pos.goToPosture("Sit", .5f); motion.setStiffnesses("Body", 0.0f); } if (cs.Buttons.LeftStick == ButtonState.Pressed && ps.Buttons.LeftStick != cs.Buttons.LeftStick) { //tts.post.say("No one makes me bleed my own blood"); motion.stopMove(); motion.moveInit(); //pos.goToPosture("Stand", .8f); //pos.stopMove(); motion.post.angleInterpolation("RLeg", RLeg, new List <float> { 1.5f, 1.5f, 1f, 1f, 1f, 1f }, true); motion.post.angleInterpolation("LLeg", LLeg, new List <float> { 1f, 1f, 1f, 1f, 1f, 1f }, true); motion.angleInterpolation("RArm", RArm, RTimeA, true); motion.angleInterpolation("LArm", LArm, RTimeA, true); } #endregion #region COMBAT //COMBAT BLOCKS if (cs.Buttons.A == ButtonState.Pressed && ps.Buttons.A != cs.Buttons.A) { upper = false; hook = false; jab = true; high = false; } if (cs.Buttons.B == ButtonState.Pressed && ps.Buttons.B != cs.Buttons.B) { upper = true; hook = false; jab = false; high = false; } if (cs.Buttons.X == ButtonState.Pressed && ps.Buttons.X != cs.Buttons.X) { upper = false; hook = true; jab = false; high = false; } if (cs.Buttons.Y == ButtonState.Pressed && ps.Buttons.Y != cs.Buttons.Y) { upper = false; hook = false; jab = false; high = true; } if (cs.Triggers.Left != 0 && jab) { //Console.WriteLine("lt pressed"); motion.angleInterpolation("LArm", LPunch, RTimeA, true); motion.angleInterpolation("RArm", RArm, RTimeA, true); motion.angleInterpolation("LArm", LArm, RTimeA, true); //motion.post.setAngles("RArm", RPunch, 0.5f); ps = cs; } if (cs.Triggers.Right != 0 && jab) { motion.post.angleInterpolation("RArm", RPunch, RTimeA, true); motion.angleInterpolation("RArm", RArm, RTimeA, true); motion.angleInterpolation("LArm", LArm, RTimeA, true); } if (cs.Triggers.Right != 0 && hook) { //motion.post.setAngles("RArm", RHookA, 0.3f); // motion.angleInterpolation("RLeg", RHookL, RTimeA, true); motion.angleInterpolation("RArm", RHookA, RTimeA, true); motion.angleInterpolation("RArm", RHookB, RTimeA, true); //motion.angleInterpolation("RLeg", RLeg, RTimeA, true); motion.angleInterpolation("RArm", RArm, RTimeA, true); motion.angleInterpolation("LArm", LArm, RTimeA, true); } if (cs.Triggers.Left != 0 && hook) { //motion.post.setAngles("RArm", RHookA, 0.3f); motion.angleInterpolation("LArm", LHookA, RTimeA, true); motion.angleInterpolation("LArm", LHookB, RTimeA, true); motion.angleInterpolation("RArm", RArm, RTimeA, true); motion.angleInterpolation("LArm", LArm, RTimeA, true); } if ((cs.Triggers.Right != 0 || cs.Triggers.Left != 0) && upper) { //motion.post.setAngles("RArm", RHookA, 0.3f); motion.angleInterpolation("LArm", LuA, RTimeA, true); motion.angleInterpolation("LArm", LuB, RTimeA, true); motion.angleInterpolation("RArm", RArm, RTimeA, true); motion.angleInterpolation("LArm", LArm, RTimeA, true); } if (cs.Buttons.RightShoulder == ButtonState.Pressed && ps.Buttons.RightShoulder != cs.Buttons.RightShoulder) { //motion.post.setAngles("RArm", RHookA, 0.3f); motion.post.angleInterpolation("LArm", LDrop, RTimeA, true); motion.angleInterpolation("RArm", RDrop, RTimeA, true); motion.post.angleInterpolation("RArm", RArm, RTimeA, true); motion.angleInterpolation("LArm", LArm, RTimeA, true); } if (cs.Buttons.LeftShoulder == ButtonState.Pressed && ps.Buttons.LeftShoulder != cs.Buttons.LeftShoulder) { //motion.post.setAngles("RArm", RHookA, 0.3f); motion.post.angleInterpolation("LArm", LOut, RTimeA, true); motion.angleInterpolation("RArm", ROut, RTimeA, true); motion.post.angleInterpolation("LArm", LDrop, RTimeA, true); motion.angleInterpolation("RArm", RDrop, RTimeA, true); motion.post.angleInterpolation("RArm", RArm, RTimeA, true); motion.angleInterpolation("LArm", LArm, RTimeA, true); } if (cs.Triggers.Left != 0 && high) { motion.angleInterpolation("LArm", Lsmash, RTimeA, true); motion.angleInterpolation("LArm", LDrop, RTimeA, true); motion.angleInterpolation("RArm", RArm, RTimeA, true); motion.angleInterpolation("LArm", LArm, RTimeA, true); //motion.post.setAngles("RArm", RPunch, 0.5f); } if (cs.Triggers.Right != 0 && high) { motion.angleInterpolation("RArm", Rsmash, RTimeA, true); motion.angleInterpolation("RArm", RDrop, RTimeA, true); motion.angleInterpolation("RArm", RArm, RTimeA, true); motion.angleInterpolation("LArm", LArm, RTimeA, true); } #endregion #region MOVEMMENT //MOVEMENT BLOCKS if (enter == "walk") { motion.moveInit(); motion.move(3f, 0f, 0f); Console.ReadKey(); motion.stopMove(); motion.post.angleInterpolation("RLeg", RLeg, new List <float> { 1.5f, 1.5f, 1f, 1f, 1f, 1f }, true); motion.post.angleInterpolation("LLeg", LLeg, new List <float> { 1f, 1f, 1f, 1f, 1f, 1f }, true); } if (cs.ThumbSticks.Left.Y > .8) { if (ps.ThumbSticks.Left.Y <= 0) { motion.stopMove(); } if (ps.ThumbSticks.Left.Y == 0) { motion.moveInit(); } motion.move(.1f, 0f, 0f); //motion.post.angleInterpolation("RLeg", RLeg, new List<float> { 1.5f, 1.5f, 1f, 1f, 1f, 1f }, true); //motion.post.angleInterpolation("LLeg", LLeg, new List<float> { 1f, 1f, 1f, 1f, 1f, 1f }, true); } if (cs.ThumbSticks.Left.Y < -.8) { if (ps.ThumbSticks.Left.Y >= 0) { motion.stopMove(); } if (ps.ThumbSticks.Left.Y == 0) { motion.moveInit(); } motion.move(-.15f, 0f, 0f); //motion.post.angleInterpolation("RLeg", RLeg, new List<float> { 1.5f, 1.5f, 1f, 1f, 1f, 1f }, true); //motion.post.angleInterpolation("LLeg", LLeg, new List<float> { 1f, 1f, 1f, 1f, 1f, 1f }, true); } if (cs.ThumbSticks.Left.X > .8) { Console.WriteLine(cs.ThumbSticks.Left.X); if (ps.ThumbSticks.Left.X <= 0) { motion.stopMove(); } if (ps.ThumbSticks.Left.X == 0) { motion.moveInit(); } motion.move(0f, -.15f, 0f); //motion.post.angleInterpolation("RLeg", RLeg, new List<float> { 1.5f, 1.5f, 1f, 1f, 1f, 1f }, true); //motion.post.angleInterpolation("LLeg", LLeg, new List<float> { 1f, 1f, 1f, 1f, 1f, 1f }, true); } if (cs.ThumbSticks.Left.X < -.8) { if (ps.ThumbSticks.Left.X >= 0) { motion.stopMove(); } if (ps.ThumbSticks.Left.X == 0) { motion.moveInit(); } motion.move(0f, .15f, 0f); //motion.post.angleInterpolation("RLeg", RLeg, new List<float> { 1.5f, 1.5f, 1f, 1f, 1f, 1f }, true); //motion.post.angleInterpolation("LLeg", LLeg, new List<float> { 1f, 1f, 1f, 1f, 1f, 1f }, true); } if ((cs.ThumbSticks.Left.Y == 0 && ps.ThumbSticks.Left.Y != 0) || (cs.ThumbSticks.Left.X == 0 && ps.ThumbSticks.Left.X != 0)) { motion.stopMove(); } if (cs.ThumbSticks.Right.X < -.75) { if (ps.ThumbSticks.Right.X >= 0) { motion.stopMove(); motion.moveInit(); } motion.move(0f, 0f, .3f); } if (cs.ThumbSticks.Right.X > .75) { if (ps.ThumbSticks.Right.X <= 0) { motion.stopMove(); motion.moveInit(); } motion.move(0f, 0f, -.3f); } if (cs.ThumbSticks.Right.X == 0 && ps.ThumbSticks.Right.X != 0) { motion.stopMove(); } if (cs.DPad.Up == ButtonState.Pressed && ps.DPad.Up != cs.DPad.Up) { //tts.post.say("No one makes me bleed my own blood"); motion.stopMove(); motion.moveInit(); pos.goToPosture("Stand", .8f); pos.stopMove(); } if (cs.DPad.Right == ButtonState.Pressed && ps.DPad.Right != cs.DPad.Right) { //tts.post.say("No one makes me bleed my own blood"); motion.setWalkArmsEnabled(true, true); } if (cs.DPad.Left == ButtonState.Pressed && ps.DPad.Left != cs.DPad.Left) { //tts.post.say("No one makes me bleed my own blood"); motion.angleInterpolation("RArm", RArm, RTimeA, true); motion.angleInterpolation("LArm", LArm, RTimeA, true); } #endregion #region TRASHTALKING if (cs.Buttons.RightStick == ButtonState.Pressed && ps.Buttons.RightStick != cs.Buttons.RightStick) { led.post.rasta(5f); rNum = random.Next(0, 14); switch (rNum) { case 0: tts.post.say("I'm going to put my hard drive in your floopy disk"); break; case 1: tts.post.say("I will haunt your dreams, fool. See you tonite."); break; case 2: tts.post.say("Mess with us and we will dismember you"); break; case 3: tts.post.say("Everyone Must Die!!!!"); break; case 4: tts.post.say("FOOLS"); break; case 5: tts.post.say("Meow"); break; case 6: tts.post.say("DIE"); break; case 7: tts.post.say("Hi I'm Catbug"); break; case 8: tts.post.say("I'll bash yer head in, I swear on my mum"); break; case 9: tts.post.say("I am I Robot"); break; case 10: tts.post.say("Rawr"); break; case 11: tts.post.say("Gas Powered Stick"); break; case 12: tts.post.say("Locally Grown Butter Lettuce. Butter Lettuce PARTY"); break; case 13: tts.post.say("Cake and grief counseling will be available after the fight."); break; } } #endregion //Console.Write("\n"); //Console.WriteLine(motion.getAngles("RArm", false)); //enter = Console.ReadLine(); ps = cs; } #endregion }