public override MotionConfigController Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
        {
            MotionInputBackendType motionBackendType = GetMotionInputBackendType(ref reader);

            return(motionBackendType switch
            {
                MotionInputBackendType.GamepadDriver => (MotionConfigController)JsonSerializer.Deserialize(ref reader, typeof(StandardMotionConfigController), options),
                MotionInputBackendType.CemuHook => (MotionConfigController)JsonSerializer.Deserialize(ref reader, typeof(CemuHookMotionConfigController), options),
                _ => throw new InvalidOperationException($"Unknown backend type {motionBackendType}"),
            });
        private static MotionInputBackendType GetMotionInputBackendType(ref Utf8JsonReader reader)
        {
            // Temporary reader to get the backend type
            Utf8JsonReader tempReader = reader;

            MotionInputBackendType result = MotionInputBackendType.Invalid;

            while (tempReader.Read())
            {
                // NOTE: We scan all properties ignoring the depth entirely on purpose.
                // The reason behind this is that we cannot track in a reliable way the depth of the object because Utf8JsonReader never emit the first TokenType == StartObject if the json start with an object.
                // As such, this code will try to parse very field named "motion_backend" to the correct enum.
                if (tempReader.TokenType == JsonTokenType.PropertyName)
                {
                    string propertyName = tempReader.GetString();

                    if (propertyName.Equals("motion_backend"))
                    {
                        tempReader.Read();

                        if (tempReader.TokenType == JsonTokenType.String)
                        {
                            string backendTypeRaw = tempReader.GetString();

                            if (!Enum.TryParse(backendTypeRaw, out result))
                            {
                                result = MotionInputBackendType.Invalid;
                            }
                            else
                            {
                                break;
                            }
                        }
                    }
                }
            }

            return(result);
        }