private void Lift() { List <string> names = new List <string>(); List <float[]> times = new List <float[]>(); List <float[]> keys = new List <float[]>(); var time = 1.5f; var shoulderPitch = MotionHelper.DegreeToRadian(40f); #region Positions names.Add("LShoulderPitch"); times.Add(new[] { time }); keys.Add(new[] { shoulderPitch }); names.Add("RShoulderPitch"); times.Add(new[] { time }); keys.Add(new[] { shoulderPitch }); #endregion AngleInterpolation(names, keys, times, true); }
private void InitHands() { List <string> names = new List <string>(); List <float[]> times = new List <float[]>(); List <float[]> keys = new List <float[]>(); var time = 1.5f; var elbowRoll = MotionHelper.DegreeToRadian(20f); #region 1 names.Add("LElbowRoll"); times.Add(new[] { time }); keys.Add(new[] { elbowRoll }); names.Add("RElbowRoll"); times.Add(new[] { time }); keys.Add(new[] { -elbowRoll }); #endregion AngleInterpolation(names, keys, times, true); }