//Used for initialization private void Start() { if (fileManager == null) { fileManager = GameObject.Find("FileManagerView").GetComponent <Motion3DFileManager>(); } }
public void FileManager_LoadButtonPress() { Motion3DFileManager fileManager = fileManagerView.GetComponent <Motion3DFileManager>(); Motion3DProblemIOManager input = new Motion3DProblemIOManager(); //Load the data input.Load(fileManager.selectedFilename); //Apply the new problem configuration input.Apply(simController); //Close the file manager menu fileManagerView.SetActive(false); }