private void SpeedDown_Collision(MotherCollider obj) { if (obj.gameObject.tag == ("Player")) { collided = false; obj.GetComponent <SphereMovement>().speed = newSpeed; } }
private void Jump_Collision(MotherCollider obj) { if (obj.gameObject.tag == "jump" && !isJumping) { timer = 0; colliders.grounded = false; obj.GetComponent <Animator>().SetTrigger("istriggered"); isJumping = true; SoundsourceJump.PlayOneShot(AudioContainer.au_jump); } }
private void SpeedUP_Collision(MotherCollider obj) { if (obj.gameObject.tag == "Player") { collided = false; obj.GetComponent <SphereMovement>().speed = newSpeed; if (!collided) { if (!SoundsourceSeedUp.isPlaying) { SoundsourceSeedUp.PlayOneShot(audioContainer.au_faster); collided = true; } } } }