private void Update() { if (Input.GetMouseButtonDown(0)) { MorphDebug.Log("Current State: " + Ani.CurrentState(), gameObject); Ani.SwitchState("Spin Kick"); } }
public void Walk() { MorphDebug.Log("Walk!", gameObject); }
public void SpinKick() { MorphDebug.Log("SpinKick!", gameObject); }
public void Idle() { MorphDebug.Log("Idle!", gameObject); }