Exemple #1
0
 private void Update()
 {
     if (Input.GetMouseButtonDown(0))
     {
         MorphDebug.Log("Current State: " + Ani.CurrentState(), gameObject);
         Ani.SwitchState("Spin Kick");
     }
 }
Exemple #2
0
 public void Walk()
 {
     MorphDebug.Log("Walk!", gameObject);
 }
Exemple #3
0
 public void SpinKick()
 {
     MorphDebug.Log("SpinKick!", gameObject);
 }
Exemple #4
0
 public void Idle()
 {
     MorphDebug.Log("Idle!", gameObject);
 }