// Close the Date/Time selection box and set the Date/Time public void CloseDateSelection() { dateSel.SetActive(false); // Assign the selected dropdown values to a new DateTime int newMonth = monthDrop.GetComponent <TMP_Dropdown>().value + 1; int newDay = dayDrop.GetComponent <TMP_Dropdown>().value + 1; int newYear = yearDrop.GetComponent <TMP_Dropdown>().value + 2000; int newHour = hourDrop.GetComponent <TMP_Dropdown>().value; int newMin = minDrop.GetComponent <TMP_Dropdown>().value; DateTime newDate = new DateTime(newYear, newMonth, newDay, newHour, newMin, 0); // Update s SetS(newDate); // Update t in EarthBehavior EarthBehavior earthObj = earth.GetComponent("EarthBehavior") as EarthBehavior; earthObj.SetT(newDate); // Update Earth's and Moon's rotation earthObj.SetRot(earthObj.GetDT()); MoonBehavior moonObj = moon.GetComponent("MoonBehavior") as MoonBehavior; moonObj.SetRot(earthObj.GetDT()); // Call FixedUpdate() to update the date and time FixedUpdate(); }
// Update is called once per frame void Update() { EarthBehavior earthObj = earth.GetComponent("EarthBehavior") as EarthBehavior; SunBehavior sunObj = sun.GetComponent("SunBehavior") as SunBehavior; MoonBehavior moonObj = moon.GetComponent("MoonBehavior") as MoonBehavior; switch (view) { // Sun View case 0: transform.position = Vector3.MoveTowards(earthObj.GetPosition(), sunObj.GetPosition(), .15f); transform.LookAt(sunObj.GetTransform()); break; // Earth View case 1: transform.position = earthObj.GetPosition(); transform.position -= new Vector3(0, 0, .15f); transform.LookAt(earthObj.GetTransform()); break; // Moon View case 2: transform.position = Vector3.MoveTowards(earthObj.GetPosition(), moonObj.GetPosition(), .15f); transform.LookAt(moonObj.GetTransform()); break; // Top-down view case 3: transform.position = new Vector3(0, 3500, 0); transform.LookAt(sunObj.GetTransform()); break; } }