public string get_Emotions(long x) { string answer = ""; switch (x) { case 0: answer = "Angry"; Mood.GetComponent <SpriteRenderer>().sprite = mod[0]; break; case 1: answer = "Disgust"; Mood.GetComponent <SpriteRenderer>().sprite = mod[0]; break; case 2: answer = "Scared"; Mood.GetComponent <SpriteRenderer>().sprite = mod[2]; break; case 3: answer = "Happy"; Mood.GetComponent <SpriteRenderer>().sprite = mod[1]; break; case 4: answer = "Sad"; Mood.GetComponent <SpriteRenderer>().sprite = mod[2]; break; case 5: answer = "Surprised"; Mood.GetComponent <SpriteRenderer>().sprite = mod[3]; break; case 6: answer = "Neutral"; Mood.GetComponent <SpriteRenderer>().sprite = mod[2]; break; } return(answer); }