void Start() { rb = GetComponent <Rigidbody2D>(); sprite = transform.GetChild(0).GetComponent <SpriteRenderer>(); anim = transform.GetChild(0).GetComponent <Animator>(); inventory = GetComponent <PlayerInventory>(); nightCycle = GameObject.Find("Global Light (Sun)").GetComponent <DayNightCycleManager>(); playerSoundManager = GetComponent <PlayerSoundManager>(); cameraHandler = GameObject.Find("Camera Manager").GetComponent <CameraHandler>(); transitionHandler = GameObject.Find("Transition Handler").GetComponent <TransitionHandler>(); interactionsManager = GetComponent <InteractionsManager>(); individualInteractions = GameObject.Find("Interactions Manager").GetComponent <IndividualInteractions>(); playerCollider = GetComponent <BoxCollider2D>(); gm = GameObject.Find("Game Manager").GetComponent <GameManager>(); pickUpTarget = canoe.transform.GetChild(0).GetChild(0); montyObj = GameObject.Find("Monty"); montyStateActions = montyObj.GetComponent <MontyStateActions>(); montyStateManager = montyObj.GetComponent <MontyStateManager>(); montyStateVariables = montyObj.GetComponent <MontyStateVariables>(); firstPet = false; //canoe = GameObject.Find("Canoe"); //canoeTarget = GameObject.Find("canoeTarget"); xSpeed = defaultXSpeed; ySpeed = defaultYSpeed; canoeWalkSpeed = defaultCanoeWalkSpeed; }
private void Awake() { playerController = player.GetComponent <PlayerController>(); paddleScript = canoeAIO.GetComponent <CanoePaddle>(); cameraHandler = GameObject.Find("Camera Manager").GetComponent <CameraHandler>(); gm = GameObject.Find("Game Manager").GetComponent <GameManager>(); montyStateVariables = monty.GetComponent <MontyStateVariables>(); montyStateManager = monty.GetComponent <MontyStateManager>(); montyStateActions = monty.GetComponent <MontyStateActions>(); }
private void Start() { stateActions = GetComponent <MontyStateActions>(); stateVariables = GetComponent <MontyStateVariables>(); inFetch = false; }