// Use this for initialization void Start() { name = this.gameObject.name; current_monster = GameObject.Find("GameManager").GetComponent <Manager>().monsters[name]; Debug.Log(current_monster.health); current_health = current_monster.health; SteamVR_Controller.Input(0).TriggerHapticPulse(500); }
void add_monster(string name, float health, float damage) { Monster_details monster = new Monster_details(name, health, damage); monsters.Add(name, monster); }