//初始化怪物卡牌 public void InitMonsterCard(MonsterTemplate _monster) { Parent = selfTransform.FindChild("Parent"); Image Boss_Image = Parent.FindChild("Boss_Image").GetComponent <Image>(); CardNameText = Parent.FindChild("Name_txt").GetComponent <Text>(); _CardLevelText = Parent.FindChild("Level_txt"); CardImage = Parent.FindChild("Icon_Img").GetComponent <Image>(); CardStar = _monster.getMonsterstar(); maxStar = _monster.getMonstermaxstar(); CardLevel = _monster.getMonsterlevel(); CardName = GameUtils.getString(_monster.getMonstername()); CardNameText.text = CardName;//名称 InterfaceControler.GetInst().AddLevelNum(CardLevel.ToString(), _CardLevelText, url); _Artresourcedata = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(_monster.getArtresources()); Sprite _img = UIResourceMgr.LoadSprite(common.defaultPath + _Artresourcedata.getHeadiconresource()); CardImage.sprite = _img;//图片 for (int i = 0; i < 5; i++) { Image temp = Parent.FindChild("Star_Image").GetChild(i).GetComponent <Image>(); temp.enabled = i < maxStar; temp = Parent.FindChild("Star_Image").GetChild(i + 5).GetComponent <Image>(); temp.enabled = i < CardStar; } Boss_Image.enabled = _monster.getMonstertype() == 2 ? true : false; }
public UI_Blood CreateBloodBar(ObjectMonster monster) { Transform tans = monster.GetAnimation().EventControl.Pre_Head_T_EffectPoint; GameObject barObj = null; MonsterTemplate template = (MonsterTemplate)DataTemplate.GetInstance().m_MonsterTable.getTableData(monster.GetTableID()); if (template.getMonstertype() == 1) { barObj = Instantiate(UI_FightControler.Inst.monsterBloodPre) as GameObject; } else { barObj = Instantiate(UI_FightControler.Inst.bossBloodBar) as GameObject; } barObj.transform.SetParent(transform, false); UI_Blood mBlood = barObj.AddComponent <UI_Blood>(); mBlood.SetPosition(tans.position); barObj.transform.localScale = new Vector3(1, 1, 1); bloodInfo.Add(mBlood); mBlood.isHero = false; if (ObjectSelf.GetInstance().LimitFightMgr.m_bStartEnter) { int CurRound = ObjectSelf.GetInstance().LimitFightMgr.m_RoundNum; UltimatetrialmonsterTemplate row = (UltimatetrialmonsterTemplate)DataTemplate.GetInstance().m_UltimatetrialmonsterTable.getTableData(CurRound); int nLevel = template.getMonsterlevel() + row.getAdditionalLevel(); mBlood.setHeroLevel(nLevel); } else { mBlood.setHeroLevel(template.getMonsterlevel()); } mBlood.setHeadPosition(tans); mBlood.uid.Copy(monster.GetGuid()); return(mBlood); }
public void Show(StageTemplate stageT) { if (stageT == null) { Debug.LogError("关卡数据为null"); return; } mStageT = stageT; //-----------------星级----------------; StageData sd = ObjectSelf.GetInstance().BattleStageData.GetStageDataByStageId(stageT.m_stageid); int starNum = 0; if (sd != null) { starNum = sd.m_StageStar; } for (int i = 0; i < 3; i++) { StarImgs[i].gameObject.SetActive(i < starNum); } int stageNum = StageModule.GetStageNumInChapter(stageT); int chapterId = StageModule.GetChapterinfoIdByStageId(stageT.GetID()); m_ChapterNameTxt.text = string.Format(GameUtils.getString("chapter_title"), GameUtils.ConverIntToString(chapterId)); m_StageNameTxt.text = string.Format(GameUtils.getString("guanqia_mingzi"), stageNum, GameUtils.getString(stageT.m_stagename)); m_StageDescTxt.text = GameUtils.getString(stageT.m_stageinfo); m_ResourceCount1.text = stageT.m_playerexp.ToString(); m_ResourceCount2.text = stageT.m_goldreward.ToString(); if (stageT.m_expcrystal == -1) { ResouceObj3.SetActive(false); } else { ResouceObj3.SetActive(true); m_ResourceCount3.text = stageT.m_expcrystal.ToString(); } EM_STAGE_DIFFICULTTYPE difficultType = StageModule.GetStageDifficultType(stageT); string difficultStr = ""; switch (difficultType) { case EM_STAGE_DIFFICULTTYPE.NONE: break; case EM_STAGE_DIFFICULTTYPE.NORMAL: difficultStr = GameUtils.getString("chapter_difficult_type1"); break; case EM_STAGE_DIFFICULTTYPE.HARD: difficultStr = GameUtils.getString("chapter_difficult_type2"); break; case EM_STAGE_DIFFICULTTYPE.HARDEST: difficultStr = GameUtils.getString("chapter_difficult_type2"); break; default: break; } //-------------------关卡挑战次数-------------------- //无限制; if (stageT.m_limittime < 0) { SetRapidObjActive(false); } else { SetRapidObjActive(true); int remineTimes = Mathf.Max(0, stageT.m_limittime - sd.m_FightSum); TEXT_COLOR tc = TEXT_COLOR.WHITE; if (remineTimes > 0) { tc = TEXT_COLOR.WHITE; m_ResetBtn.gameObject.SetActive(false); } else { m_ResetBtn.gameObject.SetActive(true); tc = TEXT_COLOR.RED; } m_RemindTimeTxt.text = GameUtils.getString("fight_fightprepare_content3") + GameUtils.StringWithColor(remineTimes.ToString(), tc) + "/" + stageT.m_limittime; } m_DifficultTxt.text = difficultStr; //行动力不足颜色标红; if (isEnoughPow(mStageT)) { m_ConsumeCountTxt.text = stageT.m_cost.ToString(); } else { m_ConsumeCountTxt.text = GameUtils.StringWithColor(stageT.m_cost.ToString(), TEXT_COLOR.RED); } switch (stageT.m_winCondition) { case 1: m_SucessConditionTxt.text = "◆" + GameUtils.getString("System_setting_content28"); break; case 2: m_SucessConditionTxt.text = "◆" + string.Format(GameUtils.getString("System_setting_content29"), StageModule.GetBossName(stageT)); break; } //--------------------敌方英雄信息------------------; for (int i = 0; i < mEnermyList.Count; i++) { if (mEnermyList[i] != null) { mEnermyList[i].Destroy(); } } mEnermyList.Clear(); List <MonsterTemplate> _BossTemp = new List <MonsterTemplate>(); List <MonsterTemplate> _MonsterTemp = new List <MonsterTemplate>(); for (int i = 0, j = stageT.m_displayMonster.Length; i < j; i++) { MonsterTemplate _monster = (MonsterTemplate)DataTemplate.GetInstance().m_MonsterTable.getTableData(stageT.m_displayMonster[i]); if (_monster.getMonstertype() == 2) { _BossTemp.Add(_monster); } else { _MonsterTemp.Add(_monster); } } for (int i = 0; i < _BossTemp.Count; ++i) { UniversalItemCell cell = UniversalItemCell.GenerateItem(EnermyListTrans); cell.InitByID(_BossTemp[i].getId()); cell.SetSize(UniversalItemCell.UniversalItemSize.Type_114); cell.SetCount("BOSS"); cell.AddClickListener(OnClickUniversalHeroHandler); mEnermyList.Add(cell); } for (int i = 0; i < _MonsterTemp.Count; i++) { UniversalItemCell cell = UniversalItemCell.GenerateItem(EnermyListTrans); cell.InitByID(_MonsterTemp[i].getId()); cell.SetSize(UniversalItemCell.UniversalItemSize.Type_114); cell.AddClickListener(OnClickUniversalHeroHandler); //cell.SetCount("BOSS"); mEnermyList.Add(cell); } //--------------------关卡掉落展示------------------; for (int i = 0; i < mItemsList.Count; i++) { if (mItemsList[i] != null) { mItemsList[i].Destroy(); } } mItemsList.Clear(); string displaydrop = stageT.m_displaydrop; if (displaydrop == "-1" || string.IsNullOrEmpty(displaydrop)) { } else { string[] displaydropList = displaydrop.Split('#'); if (displaydropList.Length == 0) { return; } for (int i = 0; i < displaydropList.Length; i++) { UniversalItemCell cell = UniversalItemCell.GenerateItem(ItemListTrans); cell.SetSize(UniversalItemCell.UniversalItemSize.Type_114); cell.AddClickListener(OnClickUniversalItemHandler); string[] itemList = displaydropList[i].Split('-'); switch (int.Parse(itemList[0])) { case 1: int itemid = int.Parse(itemList[1]); if (int.Parse(itemList[2]) == 0) { //几率掉落; cell.InitByID(itemid); cell.SetText(null, GameUtils.getString("fight_stageselect_content3"), null); } else { //一定掉落; int count = System.Convert.ToInt32(itemList[3]); cell.InitByID(itemid, count); } break; case 2: if (int.Parse(itemList[2]) == 0) { cell.InitBySprite(UIResourceMgr.LoadSprite(common.defaultPath + itemList[1])); cell.SetText(null, GameUtils.getString("fight_stageselect_content3"), null); } else { int count = System.Convert.ToInt32(itemList[3]); cell.InitBySprite(UIResourceMgr.LoadSprite(common.defaultPath + itemList[1]), count); } break; default: break; } mItemsList.Add(cell); } } }