public void attack() { target = Random.Range(0, 2); if (target == 0) { ps.loseHP(ms.getAttackDamage()); } else if (target == 1) { monster = GameObject.FindGameObjectWithTag(monsterStr); if (monster != null) { msEnemy = monster.GetComponent <MonsterStats>(); msEnemy.loseHP(ms.getAttackDamage()); } else { ps.loseHP(ms.getAttackDamage()); } } }