public void TriggerTrap(Trap trap, MonsterSpawn monster) { Logger.Debug( $"trap._name [{trap._name}] trap.InstanceId [{trap.InstanceId}] trap._skillEffectId [{trap._skillEffectId}] trap._triggerEffectId [{trap._triggerEffectId}]"); NecClient client = _map.ClientLookup.GetByCharacterInstanceId(ownerInstanceId); if (client.Character.IsStealthed()) { uint newState = client.Character.ClearStateBit(0x8); RecvCharaNotifyStateflag charState = new RecvCharaNotifyStateflag(client.Character.InstanceId, newState); _server.Router.Send(client.Map, charState); } int damage = Util.GetRandomNumber(70, 90); RecvDataNotifyEoData eoTriggerData = new RecvDataNotifyEoData(trap.InstanceId, monster.InstanceId, trap._triggerEffectId, TrapPos, 2, 2); _server.Router.Send(_map, eoTriggerData); float perHp = (((float)monster.Hp.current / (float)monster.Hp.max) * 100); List <PacketResponse> brList = new List <PacketResponse>(); RecvBattleReportStartNotify brStart = new RecvBattleReportStartNotify(ownerInstanceId); RecvBattleReportEndNotify brEnd = new RecvBattleReportEndNotify(); RecvBattleReportActionAttackExec brAttack = new RecvBattleReportActionAttackExec(trap._skillId); RecvBattleReportNotifyHitEffect brHit = new RecvBattleReportNotifyHitEffect(monster.InstanceId); RecvBattleReportPhyDamageHp brPhyHp = new RecvBattleReportPhyDamageHp(monster.InstanceId, damage); RecvObjectHpPerUpdateNotify oHpUpdate = new RecvObjectHpPerUpdateNotify(monster.InstanceId, perHp); RecvBattleReportDamageHp brHp = new RecvBattleReportDamageHp(monster.InstanceId, damage); brList.Add(brStart); //brList.Add(brAttack); brList.Add(brHit); //brList.Add(brPhyHp); brList.Add(brHp); brList.Add(oHpUpdate); brList.Add(brEnd); _server.Router.Send(_map, brList); if (monster.GetAgroCharacter(ownerInstanceId)) { monster.UpdateHP(-damage); } else { monster.UpdateHP(-damage, _server, true, ownerInstanceId); } }
public void SkillExec() { Vector3 trgCoord = new Vector3(); NpcSpawn npcSpawn = null; MonsterSpawn monsterSpawn = null; Character character = null; float perHp = 0; int damage = Util.GetRandomNumber(70, 90); IInstance target = _server.instances.GetInstance(_targetInstanceId); switch (target) { case NpcSpawn npc: npcSpawn = npc; _Logger.Debug( $"NPCId: {npcSpawn.instanceId} SerialId: {npcSpawn.id} is gettin blasted by Skill Effect {_client.character.skillStartCast}"); trgCoord.X = npcSpawn.x; trgCoord.Y = npcSpawn.y; trgCoord.Z = npcSpawn.z; break; case MonsterSpawn monster: monsterSpawn = monster; _Logger.Debug( $"MonsterId: {monsterSpawn.instanceId} is gettin blasted by Skill Effect {_client.character.skillStartCast}"); trgCoord.X = monsterSpawn.x; trgCoord.Y = monsterSpawn.y; trgCoord.Z = monsterSpawn.z; int monsterHp = monsterSpawn.hp.current; perHp = monsterHp > 0 ? monsterHp / (float)monsterSpawn.hp.max * 100 : 0; if (monsterSpawn.GetAgroCharacter(_client.character.instanceId)) { monsterSpawn.UpdateHp(-damage); } else { monsterSpawn.UpdateHp(-damage, _server, true, _client.character.instanceId); } break; case Character chara: character = chara; _Logger.Debug( $"CharacterId: {character.instanceId} is gettin blasted by Skill Effect {_client.character.skillStartCast}"); trgCoord.X = character.x; trgCoord.Y = character.y; trgCoord.Z = character.z; break; default: _Logger.Error( $"Instance with InstanceId: {target.instanceId} does not exist. the ground is gettin blasted"); break; } if (!_server.settingRepository.skillBase.TryGetValue(_skillId, out SkillBaseSetting skillBaseSetting)) { _Logger.Error($"Could not get SkillBaseSetting for skillId : {_skillId}"); return; } List <PacketResponse> brList = new List <PacketResponse>(); RecvBattleReportStartNotify brStart = new RecvBattleReportStartNotify(_client.character.instanceId); RecvBattleReportEndNotify brEnd = new RecvBattleReportEndNotify(); RecvBattleReportActionSkillExec brExec = new RecvBattleReportActionSkillExec(_client.character.skillStartCast); brList.Add(brStart); brList.Add(brExec); brList.Add(brEnd); _server.router.Send(_client.map, brList); if (!int.TryParse($"{_skillId}".Substring(1, 6) + 1, out int effectId)) { _Logger.Error($"Creating effectId from skillid [{_skillId}]"); } trgCoord.Z += 10; _Logger.Debug($"skillid [{_skillId}] effectId [{effectId}]"); RecvDataNotifyEoData eoData = new RecvDataNotifyEoData(instanceId, _targetInstanceId, effectId, trgCoord, 2, 2); _server.router.Send(_client.map, eoData); RecvEoNotifyDisappearSchedule eoDisappear = new RecvEoNotifyDisappearSchedule(instanceId, 2.0F); _server.router.Send(_client.map, eoDisappear); Vector3 srcCoord = new Vector3(_client.character.x, _client.character.y, _client.character.z); Recv8D92 effectMove = new Recv8D92(srcCoord, trgCoord, instanceId, _client.character.skillStartCast, 3000, 2, 2); // ToDo need real velocities _server.router.Send(_client.map, effectMove); RecvDataNotifyEoData eoTriggerData = new RecvDataNotifyEoData(_client.character.instanceId, _targetInstanceId, effectId, srcCoord, 2, 2); _server.router.Send(_client.map, eoTriggerData); RecvBattleReportDamageHp brHp = new RecvBattleReportDamageHp(_targetInstanceId, damage); RecvObjectHpPerUpdateNotify oHpUpdate = new RecvObjectHpPerUpdateNotify(_targetInstanceId, perHp); RecvBattleReportNotifyHitEffect brHit = new RecvBattleReportNotifyHitEffect(_targetInstanceId); brList.Add(brStart); brList.Add(brHp); brList.Add(oHpUpdate); brList.Add(brHit); brList.Add(brEnd); brList.Add(oHpUpdate); _server.router.Send(_client.map, brList); }