protected override void Awake() { base.Awake(); cc = GetComponent <CharacterController>(); stat = GetComponent <MacStat>(); anim = GetComponentInChildren <Animator>(); sound = GetComponent <MonsterSound>(); CC.detectCollisions = true; materialList.AddRange(mr.materials); _PlayerCapsule = GameObject.FindGameObjectWithTag("Player").GetComponent <CapsuleCollider>(); MacState[] stateValues = (MacState[])System.Enum.GetValues(typeof(MacState)); foreach (MacState s in stateValues) { System.Type FSMType = System.Type.GetType("Mac" + s.ToString()); MacFSMState state = (MacFSMState)GetComponent(FSMType); if (null == state) { state = (MacFSMState)gameObject.AddComponent(FSMType); } states.Add(s, state); state.enabled = false; } monsterType = MonsterType.Mac; agent = GetComponent <NavMeshAgent>(); agent.autoBraking = false; }
// Start is called before the first frame update void Start() { flash = player.GetComponent <Flash>(); ms = GetComponent <MonsterSound>(); anim = GetComponent <Animator>(); StartCoroutine(EnableMove()); }
protected override void Awake() { base.Awake(); Instance = GetComponent <RirisFSMManager>(); cc = GetComponent <CharacterController>(); stat = GetComponent <RirisStat>(); anim = GetComponentInChildren <Animator>(); sound = GetComponent <RirisSound>(); sound2 = GetComponent <MonsterSound>(); for (int i = 0; i < MR.Length; i++) { materials.AddRange(MR[i].materials); } RirisState[] stateValues = (RirisState[])System.Enum.GetValues(typeof(RirisState)); foreach (RirisState s in stateValues) { System.Type FSMType = System.Type.GetType("Riris" + s.ToString()); RirisFSMState state = (RirisFSMState)GetComponent(FSMType); if (null == state) { state = (RirisFSMState)gameObject.AddComponent(FSMType); } states.Add(s, state); state.enabled = false; } }
} //singleton public void Awake() { if (_instance == null) { _instance = this; } else { Destroy(gameObject); } }
protected override void Awake() { base.Awake(); cc = GetComponent <CharacterController>(); stat = GetComponent <TiberStat>(); anim = GetComponentInChildren <Animator>(); sound = GetComponent <MonsterSound>(); rigidBody = GetComponent <Rigidbody>(); materialList.AddRange(mr.materials); playerCapsule = GameObject.FindGameObjectWithTag("Player").GetComponent <CapsuleCollider>(); TiberState[] stateValues = (TiberState[])System.Enum.GetValues(typeof(TiberState)); foreach (TiberState s in stateValues) { System.Type FSMType = System.Type.GetType("Tiber" + s.ToString()); TiberFSMState state = (TiberFSMState)GetComponent(FSMType); if (null == state) { state = (TiberFSMState)gameObject.AddComponent(FSMType); } states.Add(s, state); state.enabled = false; } CC.detectCollisions = true; monsterType = MonsterType.Tiber; Attack1Effect.SetActive(false); Attack2Effect.SetActive(false); Attack3Effect.SetActive(false); agent = GetComponent <NavMeshAgent>(); agent.autoBraking = false; }