private void CreateMasterDataCache() { MonsterMaster.Initialize(); MonsterSkillData.Initialize(); ClassSingleton <EvolutionData> .Instance.Initialize(); VersionUpMaterialData.Initialize(); MonsterFriendshipData.Initialize(); MonsterGrowStepData.Initialize(); MonsterTribeData.Initialize(); }
public PicturebookDetailedInfo(PicturebookMonster monsterData) { this.monster = monsterData; Dictionary <string, MonsterSkillClientMaster> skillMasterBySkillGroupId = MonsterSkillData.GetSkillMasterBySkillGroupId(monsterData.monsterMaster.Simple.skillGroupId); this.uniqueSkillCount = 1; this.skillGroupSubIdList = skillMasterBySkillGroupId.Values.ToArray <MonsterSkillClientMaster>(); if (this.skillGroupSubIdList.Length == 2 && this.skillGroupSubIdList[0].Simple.name != this.skillGroupSubIdList[1].Simple.name) { this.uniqueSkillCount = 2; } }