public UserSettings() { _RollHP = false; _UseAPG = true; _UseCore = true; _UseChronicles = true; _UseModules = true; _UseUltimateMagic = true; _UseUltimateCombat = true; _UseOther = true; _AlternateInitRoll = "3d6"; _PlayerMiniMode = false; _MonsterMiniMode = false; _RunCombatViewService = false; _CheckForUpdates = true; _DefaultHPMode = Character.HPMode.Default; _MainWindowWidth = -1; _MainWindowHeight = -1; _MainWindowLeft = int.MinValue; _MainWindowTop = int.MinValue; _MonsterDBFilter = MonsterSetFilter.Monsters; _MonsterTabFilter = MonsterSetFilter.Monsters; _SelectedTab = 0; _InitiativeConditionsSize = 2; _ColorScheme = 0; _DarkScheme = false; _RunLocalService = false; _RulesSystem = 0; _LocalServicePort = LocalCombatManagerService.DefaultPort; _LocalServicePasscode = ""; LoadOptions(); }
public UserSettings() { _RollHP = false; _UseAPG = true; _UseCore = true; _UseChronicles = true; _UseModules = true; _UseUltimateMagic = true; _UseUltimateCombat = true; _UseOther = true; _AlternateInitRoll = "3d6"; _PlayerMiniMode = false; _MonsterMiniMode = false; _RunCombatViewService = false; _CheckForUpdates = true; _MainWindowWidth = -1; _MainWindowHeight = -1; _MainWindowLeft = int.MinValue; _MainWindowTop = int.MinValue; _MonsterDBFilter = MonsterSetFilter.Monsters; _MonsterTabFilter = MonsterSetFilter.Monsters; _SelectedTab = 0; _InitiativeConditionsSize = 2; LoadOptions(); }
public UserSettings() { _RollHP = false; _UseAPG = true; _UseCore = true; _UseChronicles = true; _UseModules = true; _UseUltimateMagic = true; _UseUltimateCombat = true; _UseOther = true; _AlternateInitRoll = "3d6"; _PlayerMiniMode = false; _MonsterMiniMode = false; _RunCombatViewService = false; _CheckForUpdates = true; _DefaultHPMode = Character.HPMode.Default; _MainWindowWidth = -1; _MainWindowHeight = -1; _MainWindowLeft = int.MinValue; _MainWindowTop = int.MinValue; _MonsterDBFilter = MonsterSetFilter.Monsters; _MonsterTabFilter = MonsterSetFilter.Monsters; _SelectedTab = 0; _InitiativeConditionsSize = 2; _ColorScheme = 0; _DarkScheme = false; _RunLocalService = false; _RunWebService = true; _RulesSystem = 0; _LocalServicePort = LocalCombatManagerService.DefaultPort; _LocalServicePasscode = ""; _UseTurnClock = false; _CountdownToNextTurn = true; _MoveAutomaticallyOnTurnTimer = false; _TurnTimeSeconds = 180; _WarningTimeSeconds = 10; _PlayWarningSound = true; _WarningSound = ""; _PlayTurnEndSound = true; _TurnEndSound = ""; _ShowClockForMonsters = true; LoadOptions(); }