public UserSettings()
 {
     _RollHP                   = false;
     _UseAPG                   = true;
     _UseCore                  = true;
     _UseChronicles            = true;
     _UseModules               = true;
     _UseUltimateMagic         = true;
     _UseUltimateCombat        = true;
     _UseOther                 = true;
     _AlternateInitRoll        = "3d6";
     _PlayerMiniMode           = false;
     _MonsterMiniMode          = false;
     _RunCombatViewService     = false;
     _CheckForUpdates          = true;
     _DefaultHPMode            = Character.HPMode.Default;
     _MainWindowWidth          = -1;
     _MainWindowHeight         = -1;
     _MainWindowLeft           = int.MinValue;
     _MainWindowTop            = int.MinValue;
     _MonsterDBFilter          = MonsterSetFilter.Monsters;
     _MonsterTabFilter         = MonsterSetFilter.Monsters;
     _SelectedTab              = 0;
     _InitiativeConditionsSize = 2;
     _ColorScheme              = 0;
     _DarkScheme               = false;
     _RunLocalService          = false;
     _RulesSystem              = 0;
     _LocalServicePort         = LocalCombatManagerService.DefaultPort;
     _LocalServicePasscode     = "";
     LoadOptions();
 }
Exemple #2
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 public UserSettings()
 {
     _RollHP                   = false;
     _UseAPG                   = true;
     _UseCore                  = true;
     _UseChronicles            = true;
     _UseModules               = true;
     _UseUltimateMagic         = true;
     _UseUltimateCombat        = true;
     _UseOther                 = true;
     _AlternateInitRoll        = "3d6";
     _PlayerMiniMode           = false;
     _MonsterMiniMode          = false;
     _RunCombatViewService     = false;
     _CheckForUpdates          = true;
     _MainWindowWidth          = -1;
     _MainWindowHeight         = -1;
     _MainWindowLeft           = int.MinValue;
     _MainWindowTop            = int.MinValue;
     _MonsterDBFilter          = MonsterSetFilter.Monsters;
     _MonsterTabFilter         = MonsterSetFilter.Monsters;
     _SelectedTab              = 0;
     _InitiativeConditionsSize = 2;
     LoadOptions();
 }
 public UserSettings()
 {
     _RollHP                       = false;
     _UseAPG                       = true;
     _UseCore                      = true;
     _UseChronicles                = true;
     _UseModules                   = true;
     _UseUltimateMagic             = true;
     _UseUltimateCombat            = true;
     _UseOther                     = true;
     _AlternateInitRoll            = "3d6";
     _PlayerMiniMode               = false;
     _MonsterMiniMode              = false;
     _RunCombatViewService         = false;
     _CheckForUpdates              = true;
     _DefaultHPMode                = Character.HPMode.Default;
     _MainWindowWidth              = -1;
     _MainWindowHeight             = -1;
     _MainWindowLeft               = int.MinValue;
     _MainWindowTop                = int.MinValue;
     _MonsterDBFilter              = MonsterSetFilter.Monsters;
     _MonsterTabFilter             = MonsterSetFilter.Monsters;
     _SelectedTab                  = 0;
     _InitiativeConditionsSize     = 2;
     _ColorScheme                  = 0;
     _DarkScheme                   = false;
     _RunLocalService              = false;
     _RunWebService                = true;
     _RulesSystem                  = 0;
     _LocalServicePort             = LocalCombatManagerService.DefaultPort;
     _LocalServicePasscode         = "";
     _UseTurnClock                 = false;
     _CountdownToNextTurn          = true;
     _MoveAutomaticallyOnTurnTimer = false;
     _TurnTimeSeconds              = 180;
     _WarningTimeSeconds           = 10;
     _PlayWarningSound             = true;
     _WarningSound                 = "";
     _PlayTurnEndSound             = true;
     _TurnEndSound                 = "";
     _ShowClockForMonsters         = true;
     LoadOptions();
 }