// Start is called before the first frame update void Awake() { _rigi2D = GetComponent <Rigidbody2D>(); GloablManager.Instance.GameInput.MonsterControll.Jump.performed += callBack => Jump(); SetMonster(new MonsterInfo(MonsterSet.Get(1))); }
private async void Awake() { base.Awake(); await GloablManager.Instance.GameInit(); controller.SetActive(true); var monster_1 = new MonsterInfo(MonsterSet.Get(1)); var monster_2 = new MonsterInfo(MonsterSet.Get(2)); GloablManager.Instance.PlayerInfo.AddMonster(monster_1); GloablManager.Instance.PlayerInfo.AddMonster(monster_2); View.CurrentScene.GetView <MonsterInfoView>().SetModel(monster_1); }